If you need to come up with that, then that's why it shouldn't be done. ;P
If you need to come up with that, then that's why it shouldn't be done. ;P
While I agree Lore is important, there are a few classes which had to bend the lore, and dang near break it just to happen. Night Elf mages, and Undead Holy Priests to name a few. According to gameplay, they are holy priests, yet according to "Lore", they are primarily shadow magic yet it "burns them" whenever they use holy power. If lore is that important, maybe the priest should take physical damage when specc'd into holy. As for Night elves, they cast out their arcane brethren 10k years ago for practicing with arcane magics. But, when some dude shows up just before Deathwing and says "Hey, you need us", bam, all is forgiven. In any other MMO or fantasy book, it has always been understood Dwarves hate magic. Yet in WoW, you have priests, magi, warlocks, and now monks who use mystical arts. A happy dwarf wears plate, swings an axe, and drinks ale. But yeah, Lore is more important
Yes please, gnome druid FTW!! Would be my main for sure.
So basically, the mechanical angle only works with Guardian and Feral?
A better option would be to design a technology class that would allow Gnomes and Goblins to pilot mechs into battle ala Mekgineer Thermaplugg, and Seigecrafter Blackfuse.
I agree that Gnomes need some love, and we should play to the strength of their race.
Those were the only two samples I had. Technically since we can already make mechanical items which look lifelike - We could just use the NE or Worgen skins as have druids. I was mostly being funny using tiny mechanical animals. Essentially since all druid forms are larger than gnomes, it would make sense the suit could be so life-like you could hardly tell the difference (in lore) and could not even see a difference in gameplay. In fact, if they zoned in to a dungeon already shapeshifted, you would never even know you were running with a gnome.
I've always thought Gnomes could be Paladins, considering the recent addition of Priests who use the light. Hunters have been long overdue. Gnomes build guns, and most of the NPCs use them. Even in AD&D, Gnomes have an affinity with nature. In WoW, they are the ONLY RACE to not get hunters. Even soulless undead who kill everything they touch have a hunter class.
Also, I could see Shamans. If goblins, who are completely untrustworthy unless paid to be, can make a deal with the elements, certainly the gnomes, who live and learn with Dwarves could make the same deal. Druid is the only hang up. I do like the mechanical suit idea, since I am a fan of the Tinker, but it may just be too big of a stretch like Undead Holy Priests or Night Elves and arcane magic. There are just some things in Lore that don't mesh with gameplay.
All in all, not a bad idea, but likely never to pass.
You people aren't happy unless you start 10 of these per month. Gnomes don't get to be Paladins, Shamans, Druids or Hunters. They got to be DKs and warriors which is the stupidest thing since the actual addition of gnomes. So no druids for you.
Honestly if gnomes still cant be hunters (While goblins can) I dont see much hope for a druid :/
Goblins got shamanism because they probably paid orcs to teach them or something and they are great at making deals so they conned the elementals :P. But honestly shaman wouldnt be that far of a stretch for gnomes maybe a alchemist thing like taurens with sunwalkers.
Agreed. If a Padaren can show up outside Gnomeregan and teach me how to be a Monk, why can't a night elf show up and teach me how to commune with Nature and be a druid? Or why could a Dwarf not teach me how to make a deal with the elements? There are already inconsistencies in Lore created by the Cataclysm. If a Tauren, can be a Paladin, certainly a Gnome could too.
I would even revert the ridiculous changes made to the combinations in cataclysm like night elf mages. Others in my eyes like human hunter make perfect sense, gnome druid on the other hand does not.