Would you like a class which uses Shadow/Nether/Fire Energy to heal?! I mean as a healer ....
Would you like a class which uses Shadow/Nether/Fire Energy to heal?! I mean as a healer ....
My youtube Channel : Arberian021
WoW isn't all about new concepts or themes, it's about classic archetypes that fit the Holy Trinity gameplay style of Warcraft.
Demon Hunter Class Idea
No, I would prefer a kind of soul energy. You steal the souls of your opponent and share it with your mates.
The Shadow Energy also comes from the souls Kuragalolz...
Yes i have been thinking about this because i want to make a suggestion for a class , but before beginning i need to make sure the class will be fun. I am suggesting for a class which uses corrupted energy Fel , Fire or even Shadow to heal. I am thinking about something unique, which doesnt exist in the game.
My youtube Channel : Arberian021
WoW isn't all about new concepts or themes, it's about classic archetypes that fit the Holy Trinity gameplay style of Warcraft.
Demon Hunter Class Idea
I don't really think the type of energy used defines a class well enough for me to say whether I would like it or not, honestly...
For example, I liked my hunter when she had mana. I like my hunter now that she has Focus.
My youtube Channel : Arberian021
WoW isn't all about new concepts or themes, it's about classic archetypes that fit the Holy Trinity gameplay style of Warcraft.
Demon Hunter Class Idea
Okay im telling you some spells that this "class" may use as a "healer" spec :
-Soul Heal : Sacrifice 10% of your HP to heal an ally for 400% of the amount of health sacrificed. Also purges all negative debuffs from the ally. Cd:1min Cost: 1 Netherstone
-Dark Shield: Shields an ally or yourself for X amount of absorption for 17 seconds.Cannot be used more often than every 12 seconds on an ally. Cost: 6% Base Mana / Cd: 4 seconds
-Fel Regeneration: Regenerates 5% Mana and 15% HP over 5 seconds. Cd:1min
Last edited by Arberian; 2014-01-26 at 09:19 AM.
My youtube Channel : Arberian021
WoW isn't all about new concepts or themes, it's about classic archetypes that fit the Holy Trinity gameplay style of Warcraft.
Demon Hunter Class Idea
http://www.mmo-champion.com/threads/...Fire-Energy-!?
I'm guessing your designing a Fel/Fire/Shadow/Nether healing class?
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Part of the reason is that Battlegrounds are like ducks.
I think if you would expand it and the class having it's own healthpool as a resource would be really cool (altough very hard to implement...)
Personally i've always wanted a healer that played similar to green drakes from occulus.
Using offensive dots on the enemy that heals you personally as you deal damage to them, then allowing you to transfer your health to heal others.
So healing becomes a constant balancing act, taking health from your enemies then distributing to who needs it on your team. Would work best if health was the only resource you had to worry about instead of mana. I also wish energy-based healing monks would be possible.
But alas, blizzard will never allow healers to exist that aren't mana whores because unique mechanics for healing is apparently too much to ask for.
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Specialisation Resources
Primary Resource: Mana
Secondary Resources: Netherstones , Health Pool( may also use the health pool of allies but at rare situations, this causes high heals ) , Fel Energy
-Soul Heal : Sacrifice 10% of your HP to heal an ally for 400% of the amount of health sacrificed. Also purges all negative debuffs from the ally. Cd:1min Cost: 1 Netherstone
-Dark Shield: Shields an ally or yourself for X amount of absorption for 17 seconds.Cannot be used more often than every 12 seconds on an ally. Cost: 6% Base Mana / Cd: 4 seconds
-Fel Regeneration: Regenerates 5% Mana and 15% HP over 5 seconds. Cd:1min
I see you feel interested so im adding some more spell suggestions here:
Netherwave(Similar to Soothing Mist but also heals other 2 targets): Heals an ally constantly and 2 other allies within 15 yard range of the first/second ally . The Second ally takes 50% reduced heal and the third ally takes 75% reduced heals. Must be channeled to maintain.
Cost: 1.5% BaseMana per second /Cd: No cooldown
Purging Shadow: Throws a small shadow bolt to an ally purging his magic,deseases,poisons and and Curse effects. Cost: 16% Base Mana/Cd: 10 seconds
Ill keep the other abilities secret...
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Thats totally right , but dont forget that this class also uses Arcane Energy...
But this class can also tank and DPS!!
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The Class Idea still exists but this is just my idea to make the class more attractive...
Last edited by Arberian; 2014-01-26 at 10:43 AM.
My youtube Channel : Arberian021
WoW isn't all about new concepts or themes, it's about classic archetypes that fit the Holy Trinity gameplay style of Warcraft.
Demon Hunter Class Idea
No. Not because of what you said but because I think blizzard should balance what they have before even thinking about another class. If that means never getting a new class then so be it.
Aye mate
My youtube Channel : Arberian021
WoW isn't all about new concepts or themes, it's about classic archetypes that fit the Holy Trinity gameplay style of Warcraft.
Demon Hunter Class Idea
This suggestion is not about Necromancers... Necromancers do use Dark Energy but they do not use Fel or Nether Energy... Warlocks Are Capable of Using Shadow Energy/ Fel or even Fire Energy. Death Knights also use Dark Energy and Frost Energy. I am suggesting here a class which is Capable of combinating Fel/Fire/Shadow/Arcane with meele attacks or to use these spells to heal allies... Necromancers are a class which have many spells related to Undeads, Shadow Energy , but they arent capable of controling Arcane Energy. To become this "class" is needed hard training and very difficult challenges.
My youtube Channel : Arberian021
WoW isn't all about new concepts or themes, it's about classic archetypes that fit the Holy Trinity gameplay style of Warcraft.
Demon Hunter Class Idea
My youtube Channel : Arberian021
WoW isn't all about new concepts or themes, it's about classic archetypes that fit the Holy Trinity gameplay style of Warcraft.
Demon Hunter Class Idea
The Only class who is capable of using Fel/Shadow/Fire/Arcane , and which uses weapons is Demon Hunter...
I know you dont see Demon Hunters as healers , but every class which uses Shadow , Fel (Nether, Chaos etc) , Fire can heal. Demon Hunters do use these energies and giving them a healing spec would add something new to the game.
Giving Different stances to DHs like Monks/Warriors/Druid would be something good.
I have thought about something special about DH healing...
Something Special about DH DPS.
But still cant find something special about DH Tanking.
Soon ill post the whole idea...
Its too long. The tanking side is based on Parrying and on Healing. Healing from The Fel/Flame Abilities. Still i need to think about something for DH DPS like low range teleports(6 yards , 7 yards etc) , low range charges , Shadow Copies ,Movement Speed , Low Healing ;Damage Reduces; a class which is based more on mobility than on High Damage Dealing.
Last edited by Arberian; 2014-01-26 at 11:49 AM.
My youtube Channel : Arberian021
WoW isn't all about new concepts or themes, it's about classic archetypes that fit the Holy Trinity gameplay style of Warcraft.
Demon Hunter Class Idea