Single target damage needs to be higher, and Psychic Horror needs to not have an Orb cost, but other than those two things Shadow is pretty solid. The reason Silence has a 45 second cd is because it's a 5 second silence.
Single target damage needs to be higher, and Psychic Horror needs to not have an Orb cost, but other than those two things Shadow is pretty solid. The reason Silence has a 45 second cd is because it's a 5 second silence.
You're also 1500. So not only does that obviously not work every time, but it doesn't even work every time against bad players. Good players will stop that, mainly the trap (stun you after scatter, or just walk over and eat it) and also stop the Druid from Cloning of even bashing depending on the situation.
You're comparing apples to oranges in the entire original topic, and on top of that it's safe to say you don't even really know what you're talking about.
CCs require a resource? Actually no, because SPriests have Fear as their CC, the 3sec stun/disarm is extra. Same way a Mage has Polymorph but Deep Freeze for more CC (which takes a FoF proc and has a 24sec CD). Spriests don't have mana issues outside of 2v2, because there's enough stuff to VT in 3s/5s/RBGs to keep your mana up. The silences are totally different, SPriest silence lasts longer, hence the longer duration. Everyone's damage does take setup, just some requires more setup than others, but they all require some. And comparing immunities just makes you look silly.
All in all, a pointless class balance thread from a 1500 player who clearly doesn't understand why certain classes work the way they do. Nothing new or exciting.
Mage has a 24 secs cd on a 4 seconds silence.....
On the topic now, I PvP on my Priest as Holy. Tried Shadow but I really have a lot of survivability issues. If I am able to free cast I melt faces but if I get a Rogue on my ass silencing and cc'ing me with a caster nuking me, well, things are very bad for me. As Holy I can survive till my partners come to take the pressure off me, but as Shadow..... meh!
http://youtu.be/tRGDcwOxBzY?t=1m2s
He knows the truth.
Fair enough. It sucks when even things you're supposed to interrupt in PvE ignore Silence (the spell) - including the supposed 3sec interrupt vs non-player targets. For example, the first boss in Mogu'shan Palace, and the second trash pack (and yes, I know the Bubble Shield needs to be down) in SoO.
Can we get a "generates a Shadow Orb when used on a target permanently immune to Silence" clause?
Originally Posted by Blizzard Entertainment
Shadow is not in a good place right now. Hopefully in wod they will get buffed a bit.
Ever heard of different toons?
Those achivements are very old man, they are from WotlK i think? might be Cata.
But i can tell you that that hunter is my main and all i do i going around Roleplaying withh my friends and some Arena (Play arena on 3 different characters WW Monk/Hunter/Resto Shaman)
But this is not what i would like to discuss, Id rather talk about the Shadow Spec of the Priest class.
I just feel like it lacks so much surv and utility, The off-heals suck ass 30k in pvp battle is nothing when classes can critt 100k+
Needs ALOT of peels from a very competent team.
It just need to much help from the team to do avrage, this is just how I see it.
Shadow Priests have been nerfed every patch of this expansion.
They actually hotfix nerfed us a few times while were weren't even OP.
Hunters and Warriors OP for well over 70% of the expansion,
only hotfix is a BUFF to Hunter damage.
I was planning on the next season being decent and saving the game for me so I'd want to play WoD.
But now I think I might just bid farewell to WoW and move on to something better.
I'm having flashbacks. A long time ago in a galaxy far, far away. Shadow was nerfed because of the ISB nerf for Warlocks. And Warlock fear nerf was an indirect nerf to Psychic Scream. Conversely, if memory serves, Shadow-weaving removal was an indirect nerf to Warlocks, too. Circle nerfs, brings back the, "why nerf my class into oblivion because of another class is OP". Ugh Blizzard.
Shadow is NOT shit! They just have alot of problems.
And they dont excell in any specific area, so the imo biggest issue with the priest is that it can be replaced by basicly any other class and it would fill
the role better.
Again they aint shit, but they aint in a very good spot.
Sure if you get tremendus amount of peels and/or other team give you the freedom to do whatever you like your dmg will be insane. (but tell me any class that would not do the same dmg)
To much effort to even be close to do what others can do.
Remember i play i Hunter so this is only what i have heard talking to some friends that have Priests.
Also didnt Talbadar reroll Shaman? (dont know why, but id guess because shadow have been so nerfed lately)
If so then:
Ice Barrier CD reduce 40% and power increase 20% and doubble mana cost!
Do you compare Evo heal to Flash heal. If so Evo heal glyph now heal for 50% hp and drains all your mana.
Living bomb do more dmg then any of the dots a spriest have (exception Devouring Plague, wich is all the priests burst and is often sacrificed for disarm/stun), but sure now have 1.5 sec cast!
Last edited by mmoc65bb72707a; 2014-02-06 at 07:53 AM.
Looking at the Shadow Priest my raid group, his 2 DoTs do 50% more damage than my Living Bomb. Each. Put together, that's 200% more damage. (150+150=300=>300-100=200%)
That's excluding Shadowy apparition by the way. (Which did about 50% alone of my Living Bomb on most encounters)
Barely average ≠ shit
5.4 balance among dps specs, with the exception of warlocks, is actually great; the best we've had at any point during the expansion. Shadow is subpar when compared to any other dps spec, but that doesn't mean it's "shit". Outside of H Malkorok and Thok, shadow is within 10% of average on any fight, so while it's not the best spec by far, and even if it's a rather poor choice for 10-man, it is still viable as opposed to e.g. pre-5.4 marksmanship hunters.
May mythic restore the balance and grant us our raid spots.
For PvP, the shadowform nerf was misguided and unwarranted, so much that in the end they somewhat acknowledged it they tried to "fix" it by giving us useless armor at the end of the season. Couple that with the absurd OPness of warriors and shadow pretty much got screwed over the whole season. Even with the incoming armor increase and warrior nerfs I don't see shadow being in a good spot for the next season either.
So shadow in MoP can pretty much be summed up as "Not shit. Not good, not even average, but not shit."