It could happen but it would come at the cost of an entire raid tier as described by the blue recently. Since they only have like 3 people working on art. And that is the maximum their lowly budget can afford and throwing any other artists at the game will accomplish nothing because.. ya know.. their productivity is already capped at 3.
I think sacrificing a raid tier is ok to make the garrison feel like a home for our characters
There's no way that will change before launch. The art takes up way too many resources to change mid course. That's one of the largest determinants of content release speed. They already have multiple art teams working on it to just get the faction based ones done in time.
At the very least, as shown by artcraft, they have both the dungeon and prop teams working on it.
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The most widely criticized xpac was Cata. Why? It had a very small endgame in exchange for revamped leveling content.
You'd be in the minority judging by how many people use raid and other endgame content.
Okay I have to argue with you on their budget they are actively hiring several artist positions for WoW.
World of Warcraft
VFX Artist
Senior Game Designer
3D Character Animator
3D Character Artist
3D Character Artist, Lead
Associate Software Engineer, Engine
Concept / Visual Development Artist (Environment)
Environment Artist
Lead Software Engineer, Server
Senior Software Engineer, Engine
Senior Software Engineer, Gameplay
Senior Software Engineer, User Interface
Software Engineer, User Interface
However I will say though that if creating different races garrisons came at a cost of a raid tier I wouldn't want that to happen.
Sarcasm can be hard to detect in text.
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Fine, then I hope it comes later.
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Me neither. But it sucks that we can't truly call it our home for some races. It'll feel more like I'm renting the place on my Belf toon.
Honestly, it doesn't matter how high quality the art design is in dungeons; if they sacrifice the quantity of content for the sake of having unique art in the content they do release, they are doing more harm than good. Even if the Hellfire/Auchindoun/Tempest Keep/Coilfang instances all shared art resources, having that many unique instances improved the overall longevity of the expansion. If they only have the resources to make 5-6 unique sets of instance art, then fine, why not just make those, but go back to the BC model where you then have 2-3 instances grouped together under the same basic design? That is far better overall. Plus, how much time do you really spend admiring the art work in an instance as opposed to actually paying attention to the fights and DPSing/tanking/healing. Using that as an excuse for the lack of 5 mans is putting art design ahead of gameplay.
I know that this joke will suck, but isn't that what they do on Moonguard? I think the RP servers would benefit a lot from the garrisons especially if they were more race associated.
I hope the customization does come in future patches or an expansion. I wonder if it might also depend on how successful garrisons are. I know that they had said that the farm was a test of the system.
Yeah - no. Art work is something that most people get bored of after seeing it a few times/barely notice it in the first place. Removing a raid tier removes hundreds hours of replay value (and customer satisfaction/sub retention) from the game. It's a terrible trade off.
Hence why there is no way that happens.
I totally agree that the BC way of doing things (lots of dungeons sharing just a few environments) was the best. Maybe it was the lack of LFD, but it sure felt like those dungeons had a much, MUCH longer lifetime than anything since, especially MoP.
Less qq, more news.
Normal is the name for the mental disorder present in the majority of humanity.
Xinjun
Watcher in that 'Upcoming Siege of Orgrimmar' update thread starts with 'in the upcoming patch 5.4.7.' Does this imply next week since the the last changes were detailed a weeks in advance?
Too hard to tell, you would think so (why delay the nerfs?), but it appears they truly would extend the pvp season a week to get the boost to 90 working. (Note large amounts of PTR maintenance trying to get it to work) Don't know why they would do that unless they actually release boost to 90 on 5.4.7 release.
Of course, they could've fixed the boost to 90 to actually work and release 5.4.7 at earliest possible. They also could not have fixed it but don't care as pre purchase isn't coming on 5.4.7 release anyways so have time to fix it. Or, they could've always planned on a 3 week pvp season ending length and boost to 90 isn't coming with 5.4.7.
So, too many options to actual guess what they are thinking by 5.4.7 release date.
Last edited by Krazzorx; 2014-02-14 at 07:11 PM.
Patch 5.4.7 on 02/18 is pretty much guaranteed at this point, and has been since they announced the end of the current PvP season.
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I still don't think that the boost to 90 is going live with the patch. Something that big would be included in patch notes and it is still not as of the latest revision.
I found I enjoyed the game significantly more when I stopped paying attention to all the people on the forums telling me how much I am supposed to hate itAll this complaining is simply further proof that Blizzard could send each and every player a real-life wish-granting flying unicorn carrying a solid gold plate of chocolate chip cookies wrapped in hundred dollar bills, and someone would whine that Blizzard sucks for not letting them choose oatmeal raisin.