By comparing spells one by one, I was able to find a few changes. I've highlighted changes in
green. It also seems that a lot of abilities have had their coefficient changed but I won't list it since it gives us no info on how things will play out.
New Echo of the Elements (
source) :
Your spells and abilities have a chance to trigger Echo of the Elements.
Echo of the Elements causes your next short cooldown spell or ability to not incur its cooldown.
Elemental
Lava Burst, Shock, or Earthquake
Enhancement
Lava Lash, Stormstrike, Shock, or Fire Nova
Restoration
Riptide, Healing Rain, Purify Spirit
Note : seems wicked cool for all specs. 2 things to note for elemental : 1) it will allow us to refresh FS and sometimes throw ES right after, so less wasted LS chages and 2) since it is no longer an auto proc but you have to cast LvB again, it will proc any effect (mastery, multistrike, Rolling Thunder and more).
New Unleashed Fury (
source)
Your elemental weapon imbues are empowered, granting additional effects when triggered with Unleash Elements:
Flametongue Weapon
Increases the enemy target's damage taken from your Lightning Bolt by 30%, and from your Lava Burst by 10% for 10 sec.
Windfury Weapon
For 8 sec, your multistrike chance is increased by 10%.
Earthliving Weapon
Further increases the effectiveness of your next single-target heal on the targeted ally by 50%.
New Lava Burst (
source) :
You hurl molten lava at the target, dealing 1500 to 1657 (+ 72.6% of Spell power) Fire damage. Lava Burst will always deal a critical strike.
If your Flame Shock is on the target, Lava Burst will deal 1 (+ 33.4% of Spell power)% additional damage.
Note : the bonus damage was changed from +50% to a scaling bonus on SP. Not sure how to interpret that atm.
New Feral Spirit (
source) :
Summons two Spirit Wolves that aid the Shaman in battle, lasting 30 sec. Spirit Wolves are immune to movement-impairing effects, and their attacks heal them and their master for
225% of damage done.
Note : changed from 150% to 225%.
New Windfury Weapon (
source) :
Imbue the Shaman's weapon with wind. Each hit has a 20% chance of triggering three extra attacks dealing
70% weapon damage. Lasts 60 minutes.
Note : flat AP bonus changed to % weapon damage.