We have over a hundred attempts on this fight. I'll try to get some parses, but our WoL guy went to bed already.
We often die in P1. When we get to P2, we seem to be doing ok, but it always is "we lose someone and then we fall apart".
We have two teams- right (green) and left (blue). Our right team starts on Mogu side. It's a blood knight, myself (combat rogue), shadow priest, mage, and mistweaver. Our left team starts at mantid, and is a prot paladin, warlock (I think affl, but it's whatever the "right" spec is), elemental shaman (sometimes arms warrior or feral druid instead), hunter, and resto druid (many times resto shaman instead).
On mogu side, we get the two pandas (the second is joined by a box, which is hopefully not an urn), followed by the big boss, who our tank walks around the room, scooping up other boxes. Normally he'll open a set, and then we'll blow it up, etc. Once the big boss dies, he pulls out some of the anima golem (the medium boxes), and during this phase our second team normally gives us a bunch of sparks. Our mage mostly tunnels the spark, and our shadow priest helps. I never leave the punchy-wad of enemies.
On a successful attempt, both sides will finish with 3-15 seconds remaining, with 10 about typical.
But, it's unusual for us to GET there. Normally someone dies. A blast will go out and the damage will be very high because of too many statues. Or the sparks will kill people from the urns.
I know it's not much to go on, but I just can't figure out why we are dying. I know it isn't specific, and any guild can stand in fire. But we don't normally need a hundred attempts on a boss, and Malkorok, who has similar kill numbers, was nowhere near this many.
Can anyone who struggled a bit on this boss provide kind of a list of things that aren't in the normal strats that you might have tuned or anything? Or just any ideas? Sorry this is so vague, I'm kind of at a loss here. I think we'll get it by tunneling through it, but I'm really starting to worry about morale.