Previously, you had huge jumps in power when you hit a new expansion (e.g., you gain a lot more power going from 60 to 61 than you did going from 59 to 60). The reason for that is that when the expansions originally came out, they had to account for people in gear from raids/PvP seasons that occured after they hit max level. If they made 60 to 61 only as small a jump as 59 to 60 was, then people would use their level 60 raid gear all the way up until level 70 raids (and similarly when WotLK, Cata, and MoP were released).
To make it worse, every expansion made those "jumps" increasingly huge. To make someone 10% more powerful when they have 500 stat points is only an extra 50. When they have 5000, it's an extra 500. When they have 50,000, it's an extra 5000. And so on. So while the "jump" in TBC wasn't all that bad, the fact that they scaled up so much there meant that they had to scale up even more in WotLK, and even more than that in Cata, and now we're at the point where bosses have so much health, they can't even store it in the memory type that they use, so bosses have to have tricks to extend their health bar (like there being 9 bosses in the encounter, or the boss healing between phases to extend his health bar). If things were allowed to continue, next expansion would be even more absurd - we're talking tanks with HP in the hundred millions, DPS in the millions, bosses with trillions of health.
What they're doing is removing those "jumps". Most people don't go and farm AQ40 when they hit level 60, so they no longer have to worry about someone going in to level 61 zones being too powerful because they had raid gear from Vanilla. So in the new system, level 60 to 61 is about the same as 59 to 60.
Make sense?
Then don't like it and unsub if it really bothers you that much if a bunch of numbers which was obviously caused by inflated gear levels per tier in MoP. Going from 60k dps with Mogushan Vaults to 300k dps in SoO is just insane. Gear meant way more than ever. I just want to go back to the days where gear doesn't have to matter and skill is what matters the most. Back in Cata, I would give up gear to my friends if they needed it cause I knew it didn't make much of a difference.
Your choice, like I care in all honesty. I just know I sold 2 accounts and am thinking of buying another one because wow is a fun game. It's not a big deal to unsub for an mmo, the problem is actually doing it. Takes a bit of will power as mmos are very different, for me it was wow and guild wars 2. Took me about a week after that final log off because I couldn't stand playing it again.
Not what I said; not even really close. I'm not pro- or anti-squish. I'm saying it's largely an irrelevancy in terms of anything other than technical considerations that have little to do with personal play mechanics of the game. If someone thinks that hitting for 100K against a 500K mob is somehow 'better' than hitting for 10K against a 100K mob that strikes me as lacking depth. If that were the case perhaps we should simply multiply everything by 10 and we'd all be 10X 'better' at the game. A week after it happens most people won't even notice. That's my actual point.
Last edited by MoanaLisa; 2014-03-01 at 03:37 AM.
"...money's most powerful ability is to allow bad people to continue doing bad things at the expense of those who don't have it."
It is very much needed though. What you naysayers fail to realize is that it was very needed. They had SERVER CRASHES because of boss health like Garrosh. Why do you think he heals 2 times during the fight? Because if he didn't he would have well over 1 billion health. Something the server didn't recognize and it caused several problems. The only way to fix it was to split his health up.
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Its because you think it is an insult. What you fail to realize is exactly their reasoning behind the whole thing. You are still doing a certain % of damage. Say for example you have do 100k damage on an average hit now and the mob has 1,000,000 health. You are doing 10% of that mobs health. Now with the stat squish they squish everyones health and damage to 10% of what it was before. You are now doing 10k damage on an average hit to that same mob that now has 100k health. You are still doing 10% of that mobs health per hit and will still kill it at the same speed.
Now if you are playing this game for big numbers then you need to re-evaluate why you are playing games.
To put it into context.
Your melee hit deals 100,000 damage to an enemy with 1,000,000 health. You've taken off 10%
After squish.
Your melee hit deals 10000 damage to an enemy with 100,000 health. You've taken off 10%.
They've stated all things are being squished, not just gear. Enemy hp, enemy ability damage, etc etc. So if you're worried about losing power, you're not. If you kill an enemy in 4 seconds right now, you'll kill that same enemy in 4 seconds after the squish.
they didn't erase 6 years of progress. And it isn't a nerf if everything is getting nerfed. If they were going to keep SoO bosses exactly the same after they put the squish in, then yes. it would be a nerf. but that isn't the case. And the dps crowd has it. This has been talked about for 3 years now.
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Because this is the internet. And people choose sides and won't budge regardless of how good an argument is. Everyone expects there are ppl like you here. Nobody will convince you because you will never let yourself be convinced. And it has nothing to do with the topic or the squish at all. It has everything to do with you wanting to "win". But the squish is going to be hella awesome.
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Yeah. And they'll be easier after too. Win/win
The awesome part comes from new spells, talents, gear?
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All they have to do is simply keep the pace the had in Vanilla. They dont need to make 2k to 5k damage hit to feel different if they can make 1k to 1,5k damage hit feel different.
It doesn't matter if you think it's a good idea. The people making the game think it's a good idea. Being an IT guy, I agree with them doing it. Maybe you want literally every boss of the expansion to pull the Garrosh healing nonsense 16 times per fight, but few if anyone at all do, including the developers.
without the item squish wows combat engine will break and you wont be able to play . It will take a long while to sort the combat engine out as it is entwined with te rest of the wow engine , so you have two choices , item squish or no game for a year or so --take your pick