That wasn't my point, anyways; my point was that Ret needs something beyond just bringing the regular Paladin stuff, because the other Paladins can bring that same stuff.
Everyone who has ever played the game knows that there are a lot more dps than healers or tanks. If you'll notice, there are a lot more dps specs than healer or tank specs. The way it's set up, then, is by design. But that's entirely beside the point. You're not going to lose your spot if you aren't bad and you aren't in a guild that would force you to reroll because of the level of progression you push. It's not going to happen.
And while the lack of unique utility definitely has merit to it, and I'd like something more to differentiate us from prot and holy come WoD, chances are high it's not going to make or break your raid spot if the previously mentioned criteria is true. You aren't going to fail to kill a boss because you have one less rallying cry or whatever (or if you do, your raid's problem definitely does not stem from the lack of that extra raid cd). And it's even less so the case that you would fail to kill a boss because of have an extra set of paladin utility as opposed to some other class's utility. We might not necessarily bring anything unique, but we still definitely bring something outside of dps.
There are definitely issues we'll need to address (once we have the appropriate avenues to test them ourselves on the alpha/beta), but your raid spot isn't one of them. If you're good, and you're not doing bleeding-edge progression, you'll have your raid spot. Stop making mountains out of molehills.
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Yes well the world as a whole isn't fair. If they don't remove everything that gives variation between classes, specs, roles, and abilities, there will ALWAYS be differences in output based on input. Someone will always have to try harder to do the same numbers. It's not going to change. I'm sure shadow priests would love to talk to you about that right now.
Ret will be just slightly different from the other specs outside of damage (style/amount).
MoP
Absolve - Holy has Sacred Cleansing.
Emancipate
Seal of Justice - Glyph of Burden of Guilt says hai.
WoD adds these.
Mastery Attunement - stat damage stuff
Sanctity Aura - Shared by other class specs. I know.
Empowered HoW – Ret will have the best HoW.
Enhanced HoS – Ret will have a lower HoS cooldown.
Did I miss anything? This is very little change, but it is something. Perhaps we will see more things to differentiate Ret from Prot/Holy further down the line.
I'm more of the opinion that PvP, and specifically RBGs, are the big problem. Our biggest problem there is "why bring the Ret Paladin when other DPS bring better utility, as a whole?" It's not necessarily that we share with Holy or Prot, it's just that what we bring as a damage dealer is not as good as the other classes. There are other really horrible specs too, but our focus is on Retribution, so I want to know what other people think we could bring to RBGs to be good. Raids imo are much easier to balance because all you really need are the same abilities as Holy/prot and good dps to warrant a spot (exception SOMETIMES being world first kills).
Retribution Specialization
Holy Ground - Places a large, stationary zone that repels enemies and removes all negative spell effects from allies while on the Holy Ground. Allies within the holy ground cannot be targeted by enemies. Lasts for X seconds.
Something like this is probably too large of a change to make it in sadly. It's fun to dream though.
Last edited by Ramiell; 2014-06-26 at 01:47 AM.
I don't know how you got that from what I said. There can be a huuuuuuuuuuuuuuuuuuuuuuuuuuuuge difference between "not performing optimally" and "sucking". You can still clear content on heroic while "not performing optimally". Chances are not good you'll be able to if you "suck". All I said is that if you aren't in such a guild, chances are good that someone/some people will not perform optimally (as denoted by the fact that they don't progress as quickly as the aforementioned guilds), and you could theoretically earn a raid spot over such a person by performing better than them.
Sounds kind of like super smoke bomb. It would be pretty powerful, so I think it would need to have some kind of counterbalance element (like you can't target enemies from outside of it either, or use any offensive actions). Don't Monks already have something just like that?
that list of changes in the new build.. oh my.
Literally a word change to supplication, of which was not needed AT ALL.
Such alpha, much disappoint.
Resetting the CD on LoH would be nuts if you consistently got the killing blow for Supplication. Doubt that'd get implemented ever, though it would be hilarious to see. HEAL EVERYONE FOREVER(provided no forbearance is up)!
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as far as the alpha is concerned, thats basically what it does now. Kill a target? time to go to full hp in one flash.
all subject to change due to scaling and what not but supplication wont be something we will just say, oh its up thats ok.
I'm overwhelmed by the ret changes in the recent builds. It's like we are a totally different spec now.
We might've seen scaling changes but atm there's no addons for wow so numbers are just estimates from a very, very limited playerbase... get beta running, 5mans/raids testing going and addons allowed. Then we can get a clear image on how it is numberwise.
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PvP servers with pvp geared lvl100 premads are up. To me the real testing has started.
To the people that have alpha access and can test things out, just wanted to see if this is accurate: http://us.battle.net/wow/en/forum/to...929?page=6#101 .
Also, just saw this on Twitter: https://twitter.com/WatcherDev/statu...36703465459713
If you guys are taking specific requests, I would love to know how Emp Seals works in an aoe environment. If Emp Seals can be competitive with FV in ST right now. Anything on Seraph.
And also, if you could post a SS of your stats and possibly even some logs that'd be awesome.
Could someone in alpha confirm whether or not Sacred Shield can multistrike? What about eternal flame hot?