1. #1

    Would you play an MMO if it was...

    Designed like a you were living inside of a building sim?

    Games like sim city, pharaoh, civilization, and banished have worlds that are constantly evolving based off certain AI. What if you could play as a citizen in one of those sorts of games?

    For one thing, wildlife would probably act differently. If you went to get lumber from an area for your profession, the trees you chopped down wouldn't regrow very quickly. They would naturally come back over time based off the existence of other trees using some sort of logic like "random tile adjacent to existing tree (exclude tiles that are currently in use), plant 1 seedling per 6 hours of model 1-6."
    Deer could be over hunted and you may have to wait a while for the population to rebound in an area.

    These sorts of activities would result in changes in near by NPC villages. If you over harvest lumber, they may freeze to death during the winter. Over hunt? They may starve or be more susceptible to plagues. This would probably open up quests like, "help burn the dead bodies" or "go find a priest to bless our dead".

    NPCs would be programmed to seek out and develop areas like if players or npcs find a gold vein, boom towns might pop up around it because the AI detects that it's high value land with low price or something.

    Meanwhile, enemy NPCs would be out to destroy these places like... orcs razing cities. If players don't protect the city... it will burn down and be lost, possibly, forever.

    The designers of the game would, essentially, have a bit of a hands off approach to the game. If people are over farming a region and cause a dust bowl that sends their shard back into the dark ages? Oh well. They shouldn't have done that. A dragon destroyed the capital city of the game? Neat! I wonder if the players will try to rebuild it.

    Essentially, patches would be about adding things like quest diversity. Like, a inn keeper might have a quest for the first 5 players who talks to her to kill 10 rats. Devs would add things like tending the bar for a shift or collecting bottles from tables or whatever inn keeper themed random quests they could come up with.

    Players could do anything from the mundane such as helping a farmer or as epic as joining a raid party to defeat a dragon and retake the smoldering ruins of a capital city.

    Would you enjoy playing in a world where everything was in a constant state of change? Where forests might randomly burn down because of a drought? Where capital cities might be forever lost? Where the prices of goods could fluctuate wildly due to scarcity?
    (Warframe) - Dragon & Typhoon-
    (Neverwinter) - Trickster Rogue & Guardian Fighter -

  2. #2
    I would play a single player game like that, especially if the world were of a realistic scale.

    And while I would most certainly want to check out an MMO like that, I have a feeling it would be a niche title.

  3. #3
    Sounds pretty awesome.
    "In order to maintain a tolerant society, the society must be intolerant of intolerance." Paradox of tolerance

  4. #4
    Nopes. Never.
    When I want real life, I just play Real Life.

  5. #5
    Quote Originally Posted by Stir View Post
    Nopes. Never.
    When I want real life, I just play Real Life.
    Dude. You have my condolences for when orcs raided your town.

  6. #6
    Quote Originally Posted by unholytestament View Post
    And while I would most certainly want to check out an MMO like that, I have a feeling it would be a niche title.
    I'd love to see how something like this would work... especially if it were a true sandbox like Eve where most of the dynamics were player-driven.

    But yeah, the further you stray from the beaten path, the more disoriented potential customers are and fearful of new things.

  7. #7

  8. #8
    Deleted
    Add that you can take over resources and areas in the world, and defend it from other players, or being able to attack players that claimed other resources.
    Add diversity of skills.
    Think Eve online on the ground without space ships. Then Im in =)

  9. #9
    The Unstoppable Force May90's Avatar
    10+ Year Old Account
    Join Date
    Sep 2013
    Location
    Somewhere special
    Posts
    21,699
    I don't know. Since quests are to be randomized in such a world, they are going to be very-very generic, like, as in your example, "Kill 10 rats", "Collect 100 bottles" and such. It is fun to live in a constantly changing world, where yesterday you went to a forest for some deer hunt, and today that forest is burned down by a group of centaurs and you with a group of other players search for them around - from the sandbox point of view. But this game better not have any quests at all, as these quests tend to be what ruins all MMOs for me. Make a game with real players economy, where players can open their shops right on the street and sell their items for any currency they want (including custom currency produced by players themselves), where players can give quests to each other, such as "kill that huge toad, and I promise to give you my sword", where the environment is changing constantly both by players themselves, by mobs and by developers, where you don't kill 100 dragons a day and have even a hard time hunting a single deer that does not attack you as a retard, but, once it sees you on the distance, starts running away - now, that is an MMO I have been waiting for since 1997. But, no quests - for interesting quests I can play Bioware's single player games, that have something better than "kill 20 spiders".

  10. #10
    Titan Charge me Doctor's Avatar
    10+ Year Old Account
    Join Date
    Oct 2010
    Location
    Russia, Chelyabinsk (Tankograd)
    Posts
    13,849
    I would play in single player game like that, but MMO - hell no. Imagine, how often you wiped in 5 man dungeons in WoW? Now every time you wipe it would lead to NPCs, for example, dying out. Imagine you failed to defend village because of *reasons*, now this village is gone with all benefits. It will be festival for trolls and toxic players.

  11. #11
    Titan Yunru's Avatar
    10+ Year Old Account
    Join Date
    Nov 2009
    Location
    The Continent of Orsterra
    Posts
    12,408
    Quote Originally Posted by Charge me Doctor View Post
    I would play in single player game like that, but MMO - hell no. Imagine, how often you wiped in 5 man dungeons in WoW? Now every time you wipe it would lead to NPCs, for example, dying out. Imagine you failed to defend village because of *reasons*, now this village is gone with all benefits. It will be festival for trolls and toxic players.
    Could be fixed like in Log horizon anime. If you buy the city hall you can kick any player out of the city and prevent them from taking their founds on bank and entering certain areas. Toxic players would be forced to leave a city.
    Now the best part is that you could be roleplaying a evil governour.

    However. It should be made like this to be able to siege the enemy city and overtrow the leader (player).

  12. #12
    Titan Charge me Doctor's Avatar
    10+ Year Old Account
    Join Date
    Oct 2010
    Location
    Russia, Chelyabinsk (Tankograd)
    Posts
    13,849
    Quote Originally Posted by Descense View Post
    Could be fixed like in Log horizon anime. If you buy the city hall you can kick any player out of the city and prevent them from taking their founds on bank and entering certain areas. Toxic players would be forced to leave a city.
    Now the best part is that you could be roleplaying a evil governour.

    However. It should be made like this to be able to siege the enemy city and overtrow the leader (player).
    It will be very hard to manage manual kick of players from your city. And you don't know their intentions before shit happened, unless their nickname is Dick McShitter or something similar

  13. #13
    Elemental Lord Tekkommo's Avatar
    10+ Year Old Account
    Join Date
    Nov 2011
    Location
    Scotland
    Posts
    8,054
    I would try it, but it has the huge potential of being boring as hell.

    What if you're not online to defend your shit, you just lose it?

  14. #14
    Titan Yunru's Avatar
    10+ Year Old Account
    Join Date
    Nov 2009
    Location
    The Continent of Orsterra
    Posts
    12,408
    Quote Originally Posted by Tekkommo View Post
    I would try it, but it has the huge potential of being boring as hell.

    What if you're not online to defend your shit, you just lose it?
    Maybe you can hire npc guards that are very hard to beat.

  15. #15
    Quote Originally Posted by Tekkommo View Post
    I would try it, but it has the huge potential of being boring as hell.

    What if you're not online to defend your shit, you just lose it?
    how does eve handle it ?

  16. #16
    Quote Originally Posted by unholytestament View Post
    Dude. You have my condolences for when orcs raided your town.
    That's not what I meant, of course.
    This game idea is just so... Grindy. Convenience is a rather important part of entertainment.

  17. #17
    Elemental Lord Tekkommo's Avatar
    10+ Year Old Account
    Join Date
    Nov 2011
    Location
    Scotland
    Posts
    8,054
    Quote Originally Posted by Halicia View Post
    how does eve handle it ?
    Of being boring as hell? It doesn't, it is boring as hell.

    To not defend your shit, well I guess your ship is not there when you are not logged in. The OP was talking about Orcs raiding towns, so if not many, or no one is online, then wouldn't they lose everything? It doesn't actually matter now though, because I thought the OP meant player built towns and your own house, but he doesn't.

  18. #18
    Herald of the Titans Darksoldierr's Avatar
    15+ Year Old Account
    Join Date
    Nov 2008
    Location
    Hungary
    Posts
    2,860
    I would play it only if the "enemy" can be players too. Cities fighting eachanother and the elements at the same time. Throw in a third party AI controlled enemy, that attacks anyone, so cities or "enemies" need to group up to fend them off. They could make alliances etc. There could be different islands or continents, with many 'cities' or areas, each would develop in an entire different speed based on how much they work together rather than against each another. Or be a part of a strong brute city, that takes everything by force and lives on with the captured resources, etc

    And after a while, when technology is there, you could visit or destroy other islands/continents. You could explore the strange new world, etc etc

    In that case, yes. If it would be strictly PvE, then no
    Last edited by Darksoldierr; 2014-03-04 at 03:51 PM.
    Time is on our side
    Brutal Gladiator Enhancement Shaman *rawr*

  19. #19
    Legendary! Vizardlorde's Avatar
    10+ Year Old Account
    Join Date
    Jul 2010
    Location
    There's something in the water... Florida
    Posts
    6,570
    Quote Originally Posted by Stir View Post
    Nopes. Never.
    When I want real life, I just play Real Life.
    IDK irl it's illegal to try and solve the cause of most by problems by myself (violence, human rights, corruption etc), meanwhile in mmos I'm expected to kill people who cause minor inconveniences which seems to solve the problems altogether when you kill enough with the npcs encouraging me.
    Quote Originally Posted by Kalis View Post
    MMO-C, where a shill for Putin cares about democracy in the US.

  20. #20
    Scarab Lord Arkenaw's Avatar
    10+ Year Old Account
    Join Date
    Aug 2009
    Location
    San Antonio, Texas
    Posts
    4,747
    Not a fan of dynamic worlds in MMOs.


Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •