Originally Posted by
Degn89
World PvP is almost never a fair situation. The only people who like world PvP are probably messed up in their heads, since it is pretty much the only type of gameplay in WoW where you literally ruin another player's fun in order to entertain yourself, whether they like it or not.
Isn't that like the whole point of WPvP? To ambush other players in the world.
"In contrast to the ordered, structured experience of arena or battleground play, world PvP is unpredictable, unbalanced and usually unprovoked, and can offer some of the wildest and most unfair PvP to be found."
"World PvP has never been fair. World PvP can be the most amazing experience, but often it is is a dog eat dog eat situation where people will do anything for a kill... sportsmanship be damned."
"World PvP covers a wide range of potential activities, but primarily refers to spontaneous PvP combat between two or more players within the normal game world. World PvP is therefore far more common on PvP servers, where all players are automatically enabled for PvP combat in most zones. The free occurrence of world PvP is the defining difference between PvP and PvE servers.
World PvP tends to be the most unbalanced of all PvP, and frequently features players of far larger numbers or higher level on one side than the other. Characters may be set upon by a group of opposing players, or levelling players may be ganked repeatedly by a max level player. Gearing differences also impact world PvP far more than other forms of PvP, as many players who find themselves being engaged in world PvP will be wearing PvE gear.
As such, world PvP is also to some the most natural and most enjoyable of all forms of PvP. In contrast to the structured encounters of other forms, world PvP is entirely unrestricted, unbalanced and often unplanned. It features some the of most spontaneous PvP in the game, with players finding themselves up against unknown opponents of unpredictable strength and numbers. World PvP lacks the objectives of battlegrounds and PvP zones, and lacks the balance and fine-tuning of Arena compositions. It is the most simple and unfair of all PvP, into which the player may be thrust without warning, at any time.
World PvP is frequently non-consensual, with unwilling participants ganked by more combative players. A typical example of world PvP might see one player ambushing another as they go about other activities, such as questing or gathering resources. As such, the attacked party is frequently unprepared for combat, and may lack the gear, specialization, talents and glyphs, playing experience and/or simply the inclination to participate in PvP combat. Conversely, the attacker is usually a player who enjoys PvP combat, frequently engages in it, and likely has appropriate gear and customisations in place. Since initiating such combat is entirely optional, participation in world PvP tends to be skewed heavily toward PvP players, often those with substantial experience and powerful PvP gear.
A large factor in the enjoyment of world PvP is the thrill of attacking an unprepared opponent, or of spotting a nearby player stalking you, and wondering if they are about to attack. Many players choose to play on PvP servers for precisely this reason: the ever-present threat of attack, the need for constant vigilance in case of ambush, and the potential for unplanned mayhem at any time. This can add a whole extra level to the game when exploring the world and engaging in mundane tasks such as farming dailies, bringing a genuine sense of danger and surprise to the otherwise fairly safe and predictable world zones.
World PvP most often occurs either solo or in small pre-formed groups. Players may find themselves banding together with nearby allies, or suddenly assaulted by a passing player of the opposing faction, just when victory was within their grasp. Smaller instances of world PvP can spiral into wide-scale faction battles if friends and guild-mates are called upon to join the fray. However, the majority of spontaneous world PvP features only a few players.
Motivations for world PvP vary. While all honorable kills reward players with [Honor Points], these rewards are generally minuscule in comparison to those readily obtainable through means such as battlegrounds. Within special world PvP-oriented zones (see below), specific objectives are often the reason for engagement. However, outside of these situations, the most common motivation is simple enjoyment, at least from the perspective of the attacker."
http://wowpedia.org/World_PvP