But as the only people that have World of Queuecraft are those that cant be bothered to do anything else but queue we dont actually HAVE world of Queuecraft. Yes people can spend all their time queueing if they choose to. People can also spend all their time doing pet battles or PVP but we don't use derogatory names like "World of Petcraft" or "World of PVPcraft" because that's what they choose to do.
I do spend a considerable amount of time queuing for things myself - but I cant stand being bored in cities while waiting for the queue to pop, so I end up questing. I am not even close to having all the MOP quests done on all my toons and doing so generates a fair amount of gold so I often tend to do that while waiting for the queue. Queueing while standing in cities is someone's choice - rather than not being anything else to do. There are plenty of reasons to fly around Pandaria - just none that you personally find attractive it seems.
I'm not about to scream "the sky is falling" over a off-hand comment. I can see Blizzard limiting access to flying until reaching level 100, I can't see them preventing flying until xpan's end. Blizzard's whole trend since Lich King has been to to speed up the wow experience, faster leveling, faster mounts and faster queues. Wow isn't Diablo where exploration is the foundation of the game. Besides it will seriously put a dent in the Blizz Store Mount business.
Last edited by saucywench; 2014-03-25 at 04:05 PM.
On a tank sure but now the goal posts are being shifted. Either way Flying and ground mount are safe. Only in vanilla did I really have trouble. Discombobulator was a monster item. Turned you into a gnome and dismounted you. Best PVP item ever. Flying mounts and being dismounted =
Why do I really care to catch the rogue? If it's burning vanish and running away "at mount speeds", then it sounds like I (or my team) beat him to a pulp and he's trying to get away to lick his wounds and heal.
If he's pulling a subversion tactic and trying to split a group - then we'd be stupid to splinter and chase after him like a bunch if idiots. At any rate, even without a group, if he's running away - I could just mount up and fly away, especially since I tended to play druid on a PvP server back in the day.
I thought we had pretty much decided that PvP servers should have their own rulesets and not have flying anyway?
Back here on PvE servers, why exactly are we talking about rogues?
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There were two TBC flight licenses. First one 60%, second was "epic". Don't know where I had 150% at, it was actually 280%.
I still find it hard to believe you were "so poor" yet was able to buy your epic training and mount 1 day after hitting level 70. That meant you had at least 6-7k of gold laying around. That was a rich man back in Vanilla/TBC days.
Last edited by Raeln; 2014-03-25 at 04:05 PM.
When I am in Timeless Isle, I may pick some herbs or mine some ore while there..... if I set out to pick herbs or mine ore I do NOT go to Timeless Isle because it takes much longer to do so. I don't particularly find mining/herbing "great fun" but because it doesn't take too long to get what I need I don't "mind" it much. If it took loads longer because I could only do so on a ground mount I would be stopped from doing the things I DO find fun by having to spend longer doing the things that are less fun. That or I would simply stop gathering. It is for this reason that I mostly don't even bother to level up mining/herbalism/skinning while levelling. Sure I will do some but I won't worry about maxing it out until I am max level. The only real exception to this was skinning in Jade Forest at the beginning of the expansion where there were sooooooo many dead mobs around to skin.
Just a quick correction: Wildstar's world was designed with flying in mind but developers have decided NOT to have WoW style flying in the game as it would degrade Wildstar's experience. The developers are considering some different forms of flying and we will see what they come up with in the future.
I personally think the underwater zone should be what flying is everywhere. But somehow players hated it because they can agro mobs from above or below which made traveling/questing more difficult. So spending manhour into filling the sky with danger and add in aerial combat and quests is obviously not worth it as players wouldn't like it.
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I have played WoW since before release. I came along and was playing in the beta in 2004.
I got some percentages mixed up on a couple licenses that have been changed since then - so what?
I certainly don't believe you when you make claims that you "were so poor" during Vanilla but were a rich man with 6 to 7k of gold just waiting to dump on epic flying 1 day after you also scored the server first for hitting level 70".
The vast majority of players didn't have epic flying until well after a year of TBC being out. My brother didn't even buy epic flying until months into Wrath because he just couldn't justify spending 5k on it.
5k back in TBC was like having 150k in the game now - almost no one does. Blizzard themselves said a few months back that most players didn't even have 50k.
The only way that I see you going from "so poor" in Vanilla to "rich" after hitting 70 is by visiting some of them there websites that let you exchange cash for ...
I think there is a difference though, with inns or taxi's, there are only so many in the actual world, and you gotta travel sometimes quite a bit to get to the next one. Plus with inn's people use them to log out, and you can still actually kill people in many of them (like the one at the Tiller's farm), with flying you are pretty much invincible any time you want to be, anywhere in the world. I just don't think that is a very interesting system to have in the game, I know some will disagree, but leaving the main city should mean that on some level you have to put up with a threat, even if it's a very minor one.
Taxi mounts are on rails. The only way you can get off of them is by logging out/back in and still waiting until the next flightpath connector.
While mounted on a flying mount, especially above 40 to 60 yards, renders you able to fly anywhere you want with no danger of being dismounted/damaged/dying. How is that not /godmode?
There is even an interface switch that you can toggle on (maybe on by default now) to prevent you from accidentally casting anything that would dismount you in the air.
Last edited by Raeln; 2014-03-25 at 04:16 PM.
Think that's about when I got epic flying on my first toon to get it. I believe into Cata I still had some 85's that still had the 150% flying as I couldn't afford to spend out on it for all my toons. I only really worried about fast flying on my toons that were gatherers.
They did try various designs around flying starting back in TBC. Just a few things off of the top of my head:
1. the ogre area with fel cannons (tbc)
2. the big birds on that mountain for dailies (tbc)
3. spinkle some gargolyes in the airspace that did practically nothing (wrath)
4. players knock back to dismount (wrath)
5. an entire underwater zone made to experiment with aerial combat (cata)
6. an item for players to dismount others (mop)
In the end, player feed back were largely negative when they can die while mounted. Every single one of those experimental designs had negative feedback from players. 1+2 were too annoying to deal with and you always died. 3 was practically meaningless as players just flew past. 4 was abused to no end. 5 was hated by players as they now have to deal with a vertical axis. 6 was complained about griefing as it most likely kills anyone who get dismounted.
Nothing Blizzard has tried so far to design around flying has had positive feedback. But doing nothing about flying is also not right since it gave players too much god mode. I personally don't know what the right move is but doing nothing is definitely not the right move.
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I do see the distinction so point taken, but I still don't see flying mounts as godmode. Flying on a flying mount is part of the game where you may not be able to die (usually) but there are LOADS of parts of the game where you cannot die. You cant DO anything on a flying mount - to do ANYTHING you have to dismount. You no longer have your godmode then. Whatever you use a flying mount for,when you get off it - which you have to do for anything -you no longer have godmode.
None of what you mention is "design around flying" it is designing restrictions on flying. Designing around flying would be to make flying challenges and lots of secret places you can only get to via flying (although I think making it so you can get to them both flying AND ground mount would be better). Some of the world of warcraft is pretty breathtaking when viewed from above on max settings. Design around flying would capitalise on these.