Originally Posted by
kaiadam
There's also a vengeance quick-ramp built in for basic melee attacks. The chart that Hinalover provided is great for abilities *cough* stupid paragons *cough*, but if the hits were straight melee attacks, the first hit would launch you to around 300k vengeance immediately, the second to around 360k, third to 385k, etc. so instead of approaching the limit linearly, it grows quickly then tapers off - to prevent a tank swap with one guy sitting at 400k vengeance and the offtank building up slowly from 0. I don't think anyone's ever bothered to work out this particular formula though.
You also get half of the current tank's vengeance immediately with a taunt if you had none to start with.
(To be even more pedantic, the first attack would probably put you at 170k vengeance and not 300k like I said earlier, because in Hinalover's example the first attack was weaker than the average blow, but you get the idea.)