How about instead of having rune strike, or death coil. They have something more blood related.
Death coil will create a secondary blood shield around the Dk. So, wouldn't it make more sense to have an ability that draws say, an orb of blood, from the target to the deathknight. Or a slash, something like the warlock demon cleave.
That, is thinking outside of the box
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To take rolling blood on any fight with minimal adds, is ridiculous. Though, when I do dungeons, yeah my Dk prolly has rolling blood on too. It's a talent tree of options for a reason. If, say you have such a gross mismatch between tier options, that doesn't mean you remove it, that's a problem with the tier tree. Oh hey, this thing here is broken. Wanna fix it? Nah remove it
Oh, and just because something is Op for one patch, or one part of a patch. That doesn't make it the main thing, for the entire patch/ xpack. For christ's sake
Now, when deathknights who are clearing heroic mode every night, in one night. And most are even going heavy avoidance and even crit because they can clear faster. Hardly have to worry about getting out extra death strikes. Use your noggin
Plague Leech is the best choice in terms of single-target fights, providing a substantial improvement to your tanking performance.
Last edited by roahn the warlock; 2014-05-24 at 10:11 PM.
1) DC won't create a rune shield anymore, they scrapped that idea. instead it increases your health by 5%.
2) Why would you prefer something completely unrelated to the class (blood dks do NOT wield blood magic) instead of a dk core ability?
3) How would that be different than DC? just a different visual
"I picked this talent that buffs an ability I don't use, because if it is a talent choice that automatically means it must be valuable to me"To take rolling blood on any fight with minimal adds, is ridiculous. Though, when I do dungeons, yeah my Dk prolly has rolling blood on too. It's a talent tree of options for a reason. If, say you have such a gross mismatch between tier options, that doesn't mean you remove it, that's a problem with the tier tree. Oh hey, this thing here is broken. Wanna fix it? Nah remove it
Oh, and just because something is Op for one patch, or one part of a patch. That doesn't make it the main thing, for the entire patch/ xpack. For christ's sake
Now, when deathknights who are clearing heroic mode every night, in one night. And most are even going heavy avoidance and even crit because they can clear faster. Hardly have to worry about getting out extra death strikes. Use your noggin
Plague Leech is the best choice in terms of single-target fights, providing a substantial improvement to your tanking performance.
Unfortunately that isn't true. RB is, no matter how you look at it, garbage for frost dks.
And it's not getting removed, it's becoming baseline for all dks.
RB wasn't OP for blood/uh because of its tuning. Because there was nothing that could be tuned, it was OP because of its mechanic, which is extremely valuable. No matter how you tune the damage of the abilities, RB would still flat out win.
I can only guess what you meant by that last part, because frankly the first sentence doesn't make any sense.
It seems you are talking about blood dks, which is weird because the coment you are responding to is about frost dks.
You are pointing out that PL is less valuable to blood dks than roiling blood, because you are already gcd-locked. Which nobody disagrees with? Why point that out? In a response to a comment about frost dks?
And in the very next sentence you continue babbling that PL is the best choice for blood on ST. Which you just said makes no sense.
Last edited by mmoc16149473f9; 2014-05-24 at 10:30 PM.
Well then that's kind of a stupid name for them, isn't it... Should they be called the shield that isn;t called blood shield, and the blood worms that dont release blood, in the unholy spec that really isn't unholy but we couldn't think of another name
From the wing in the ICC that has vampires in it, that aren;t vampires, but use blood magic... that isn't blood magic because apparently deathknights don't weild blood magic.
Oh wait, no, that's stupid
furthermore, how does shooting an unholy bolt at someone heal you? Exactly?
It's really as simple as Deathknights had the most complex tanking rotation and system in the game. It's being simplified to something more on the druid level.
Paladins do seem like they don't have too much removed though
Last edited by roahn the warlock; 2014-05-24 at 10:36 PM.
RB is 100% useless for frost, no doubt about it. PL is mostly useless for UH.
Blood picking PL is mostly ehhhhh. There are really no significant gains from it since we're mostly gcd-capped due to SoB and it takes 2 globals to PL and Outbreak to refresh diseases, which is pointless since again, gcd-capped. Not sure why you think PL is so good for blood.
Edit: reading earlier replies, do you believe they're removing RB? Which they're not. They're making it baseline with pestilence.
There is a difference between an undertuned talent and a really fucking bad idea talent. Plague leech is a bad idea talents. Its garbage. always been garbage and its only even used now by dw frost cause of mastersimple.
Its provides NOTHING to your tanking performance, and you have 0 proof to show me otherwise. Blood dks are more than GCD capped in SoO gear to simply rune strike/death strike to infinity.
Blood dks keep rolling blood on 99% percent of the time because the other 2 options suck. Plain and simple.
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Most Complex? Monk tanking is far more intimate, has such a good model its being extended in some way to all tanks. (Especially with secondary stat scaling)
Plague leech was used by dw frost before the buff and before mastersimple.
Blood as in "vampiric properties". Blood is the life essence, and blood dks are draining the essence of life from their enemys, makes sense calling them that way even if they don't use blood magic.
Your argument about the San'layn? Totally out of place. San'layn do use blood magic, but they are no death knights.
DC won't heal you (anymore, it did through Lichborne, but that never concerned you, did it?), it increases your health pool. I think the buff is called Shadow of Death or something.
And dks having the most complex tanking rotation? That has NEVER been true. From WotLK until now, that was never the case.
Also it's getting MORE complex with the changes. Read the notes for details.
Yeah, paladins also didn't get reworked like we did. Also different classes, not comparable
I guess you only joined this expansion recently then, dw was the shit back in t14 and it was pretty okay during t15 progress before we got the trinkets necessary for unholy.
Fair enough then.
But yeah, plague leech has been a thing for a long time.
It's a situationally less bad talent in a tier of bad talents, but it's still a damage increase if you use it well.
I remember tabbing plague strikes onto secondary targets on sha of fear, then leeching the rune back for an extra howling blast without needing to drop diseases on the main target.
Suggestion from another thread : Recolor Death Coil's Animation and Icon into red color and call in Blood Coil
DISCUSS
i just really don't see why people are so butt hurt about these changes.
not like dks have really ever had any cool animations or anything. at least t100 should kind of fix that
and dk tanks were clearly one of the worse tanks and they seem to be getting a good amount of love.
yea 2 melee strikes without any or little animation are being removed what's there to be butthurt about
EDIT: As Blood enters execute phase, Blood runes will be spent on SR instead of Pestilence.
Do you think SR should give SoB stacks just like pestilence?
Perhaps 1 or even 2 (1 for physical attack, 1 for shadow damage after 6secs)
Last edited by Milocow; 2014-05-25 at 09:12 AM.
I don't get that point. On the one hand people complain about losing so much class identity with the removal of HS, and then they advocate scrapping DC for something new.
Also a blood coil makes no sense, since dks dont wield blood magic. Bloods spells are unholy magic, so giving them blood magic just because the name matches better makes no sense.
Turning a spec that has been about melee and physical damage (both in its DPS and tank incarnations) since its inception into a spec with 1 melee attack and mostly spell damage doesn't make sense either, but Blizzard had no problem with that so why would they object to making an icon red?