I see this as being a disappointment, but I understand their reasoning.
The original reason that professions (gathering) got these bonuses is because the production crafting professions had access to unique gear that could only be made for that profession. That will probably still exist (not that I am in disagreement if it does).
However, when you start to look at stat squish and at the game from a stat squish sort of view, much like they are focusing on now, you start to realize that the stat bonuses from professions are really getting out of hand. I think they started off well, but they jump so high at each particular level that it gets insane. For that reason, I support removal in a game that will pay much more attention to keeping player stats and npc stats balanced (assuming they manage to maintain that balance).