I still love the fact they added rend back solely for manual application and refreshing and removed Blood and Thunder which was made precisely because multi-rending is fucking aids.
I can't really argue with anything you said.
I tested arms on a dummy for like 2 hours yesterday and at certain points it feels nearly impossible to bleed off rage. Spamming whirlwind 8 times in a row and still have rage to MS. And CS is fucking pointless now. CS> MS >Whirlwind. What's even the point to CS debuff when you can't really do shit with it.
Arms was decent in 5.4.8 but in 6.0 it's a mindless retard spec with too much downtime and no depth or interaction.
Not to mention Rend procced OP, and could be spread via Thunderclap. Note that at least a good chunk of the people complaining about rend complain because it is literally a button you hit every 18 seconds that has no interaction with anything. We are clearly being limited to a small number of buttons we are allowed to have for a core rotation, and Rend is eating into that space without providing anything really meaningful or interesting to the rotation to earn that place. If Rend interacted with something else (and especially if Rend was spread by TC again), it would go a long way towards placating people.
This is exactly how it works. If you refresh with <5s remaining the next ticks duration is added to the new debuff and it will still "explode" as intended. Exactly how mage bombs work. Funny, I'm pretty sure someone wrote a guide about this stickied at the top of the forums...
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That statement isn't exactly true. We still get a significant portion of our damage from auto attacks and just because SD has some more free GCDs doesn't mean that the class is effective with downtime. The free GCDs are situational and downtime hurts us because it either interrupts our resource spending between BT's or causes us to push back BTs. I don't think one loses any more or less than the other due to movement and neither lose any more than the other over target switching.
The new super nerfs were definitely deployed during the 5AM EU maintenance. Killing garrosh over and over again just got that much slower :-(
So how are we feeling about the whole Sudden Death vs Furious Strikes debate now?
Last edited by Strafir; 2014-10-19 at 06:17 AM.
So a friend is telling me that the tuning and nerfing they are doing to us now is for level 100, not for level 90, but I just don't see that. Level 100 tuning looks like crap, its all out of whack, monks on top, mages and warriors midgrade. I feel like they haven't touched level 100 because of how bad 90 is right now, being able to zerg all of mythic SOO for example.
Some people have been saying warriors are 20% ahead on several encounters but I haven't seen that, anyone got logs?
Top 100.
The balancing/class gameplay team has no idea what they're doing, at this point we wait and hope they blindfoldedly land the donkey's tail on its ass.
New Sim-C gives me 300 dps more with FS vs. SD
Is Execute still not worth using as Glad btw? My tooltip on beta is showing 30k damage on Execute and 5k on Heroic Strike. Heroic Strike is not on GCD which allows usage of other abilities and(refreshing CD of Shield Slam via Devastate. So is it worth spamming Devastate and hope for Shield Slam procs and continue to dump rage on Heroic Strike and during Execute?
Heroic Strike deals increased damage during Shield Charge, which increases Heroic Strike's damage by 25% but still, way less damage when compared to Execute.