Originally Posted by
Koor
If I understand correctly, high tide doesn't prevent the degradation of each CH jump, rather it adds more jumps to those who have riptide.
Since CH is degraded on each jump, the first additional jump enabled by high tide would already be 48% weaker than the first, and continue to decrease in power on each jump. In addition since the targets of CH are now selected randomly, it could happen that the first targets picked by the "normal" CH would already contain those who had the riptide, and then it won't find many others with riptide to jump to.
For example if we had riptide on four people, CH can heal eight if the "original" targets didn't have riptide, or just four if the baseline CH happened to pick those with the riptide.