Originally Posted by
Barrun
Your post is so retarded I don't know where to begin. Like you said, you're not in beta, it clearly shows, the reason people are crying is because our toolkit is clunky and terribly under-tuned compared to resto druids, holy priests, and holy paladins. Our talent tree is a joke, more than half the talents aren't even viable because of how poorly designed they are, so much for having options - even the no-brainer talent choices are underwhelming and just sad when compared to what other healers get to choose from. Shamans look weak because they are weak, contrary to what you said you can actually measure a spec's strength on their throughput; the point of a healer is to heal, the more effective they are at healing and mitigating damage, the stronger they are, hence the QQ, we comparatively are shit.
The CH cooldown on the glyph was just unnecessary and felt like salt in our already gaping wounds, prior to that patch it seemed like the next logical change was for them to remove the glyph and make the extra range baseline since mana was the limiting factor on us being able to spam CH, yes it was very high throughout after they buffed it by 100% but it was extremely mana intensive and not even close to being overpowered, its hps/m was still below druid and priest abilities. Contrary to common belief the healing environment on the beta isn't everybody sub-70% at all times, casting CH the majority of the time is inefficient and not worth it as a large amount of will go to overhealing, most of the fights tested so far have moments of large raid damage at frequent intervals, where being able to cast 2-3 Chain Heals right in a row would make sense, then not casting it for 15-40 seconds. CH is our only tool for spread healing, which is basically every fight, the glyph ruins it for us, hence the QQ.
Not having timers isn't exclusive to resto shaman, all healers are struggling with the same issues.
Currently for talents Elemental Mastery and Conductivity are leagues better than anything else in their tier. EM can be used to boost HTT which helps it tremendously, and most of the encounters damage patterns call for frequent moments of high throughout so having an additional cooldown to help us meet the throughput needs is nice. Conductivity is just all around awesome, it saves us a huge amount of mana, time spent recasting HR, and a fair number of GCDs, on top of that the other two options in this tier are absolute garbage. Level 90 tier is looking like EB will be mandatory to maintain our mana, PE is still nice but EB just feels so mandatory we aren't really given a choice. For the level 100 tier it's a tossup between High Tide and Condensation Totem, Air Elemental is absolute trash. Most fights I'll be going with High Tide, it's a shaman how terrible CH is without it and CH being one of our core abilities not having HT is just a huge nerf to us. The only time I'd take Condensation is on fights where I just won't be casting CH much, so far the only fight I've found it preferable on is Iron Maidens, but with raid timers it'll be easier to get more out of it so maybe it'll pull ahead on a few more fights.
It's too soon for a definitive answer on stat priorities but I've been using spirit > mastery > crit > multistrike > haste and am inclined to think for the first tier this will be optimal. Since mana is such a limiting factor and our mastery scaling is pathetic crit might be more valuable than mastery, but I just don't see multistrike pulling ahead of mastery for throughput, and haste I haven't tried enough to give a fair opinion on it, but mana is so limiting I can't imagine stacking haste the first tier would be a good idea.