Blizzard decided to apply an "on hit" skill coef on a weapon that don't have a "on hit" proc.
We are all ok to say that SoH pre-nerf was a bit OP. Why that ?
Because the internal CD of SoH was not working when dual wielding.
Blizzard decided to fix it and it was a GOOD thing. SoH now proc something like 2 times per second max with single target skills with high proc coef.
And thats why its still very good with skills like Weapon Throw or Frenzy.
Then Blizzard applied a second (and totally stupid) change.
They decided, out of the blue, that SoH proc should use the proc coef of skills just like TF or Odyn.
Its an error and its a proof that they don't have a clue how their own game works.
TF and Odyn have "On hit" effects. It means that the proc is triggered every time you hit a monster.
SoH is "On skill use" effect. It means that the proc is triggered when you use a certain skill.
Why does skill coef exist ? Because AOE Skills hits multiple monster per cast. If you don't use an "On Hit" coef (0.13 for WW) the proc effect gonna apply
way too much.
WW hit frequency is 2 time your Sheet APS per second. Say you have 2APS, WW gonna hit 4 times per second.Say that 5 monsters are in your WW AOE.
Its now 4*5 = 20 attacks per second. Its obvious that 20 Odyn proc per second would be totally OP. Thats why low coef on aoe skills exist.
Take the SoH now.
IT IS NOT an "on hit proc". You won't get more proc if you hit more monsters.
Thats why its totaly stupid to apply the super low proc coef of aoe skills on hit.
Take a Wizard. SoH use a super low proc coef on Frozen Orb now because Frozen Orb can hit 20 monsters.
But you don't have a chance to proc for every single mob hit by your Frozen Orb. You only have a chance each time you CAST frozen orb.
How stupid is that ? huh ? The coef were created because it would be stupid to proc "on hit" 20 time for each orb.
They were not created to proc "on cast" effects 1 time ou of 20 orbs.
Thats why the second part of the nerf was an error.
And thats why SoH is now utter trash.
Blizzard failed because they don't even now how this game works.
This part of the nerf is bad, non intended, and should be reverted.
The ICD fix is ok and needed.
The proc coef is wrong and absurd.