I wish MMORPGs would be a bit more like D3. Go wherever, do whatever, you will get experience and a chance of an item upgrade. The whole game is endgame.
I wish MMORPGs would be a bit more like D3. Go wherever, do whatever, you will get experience and a chance of an item upgrade. The whole game is endgame.
I enjoy annihilating massive groups of enemies, the loot just enables me to do it on harder modes, where in between slaughtering groups of monsters there's an occasional Challenge.
RETH
the game is find a good spot farm over and over, and then it gets boring
play the game on hardcore, for a better experience,
I'm going to assume you are referring to #2 since #1 is self evident. For #2, Rifts and Bounties both change up the need to repeat one section of content over and over without end because it has the highest density, or most XP, or most bosses. It creates variety by default. Sure, doing only those two things are the only 'best' way to play, but they aren't the same dungeon over and over without end.
BAD WOLF
Try rifts and bounties; not nearly as boring.
I would not call losing a character to random lag a "better experience."
Actually I fail to see how hardcore is better in anyway. All it means is you have to start all over for a small slip up or bad rng.
Last edited by mmoc6e18b67333; 2014-04-26 at 04:42 AM.
In response to above post:
a) You stop playing hardcore if you notice lag and get back to it once it's gone.
b) If you for some reason DC, blizzard's servers will boot you instantly pretty much.
c) Ultimately you don't lose the character to lag. Hardcore offers the adrenaline-filled, theory-crafting and progressive part of the game that softcore could never give you. Ultimately the goal is clearing [insert boss/area] on higher difficulties. And getting there takes a long long time.
Besides, once your char really does die, what does it matter. You had fun playing it, and that should be reward enough when you think of it. Only materialists get too attached to their chars, and should by all means be stuck in softcore.
E: phone trolling me with autocorrects
I've lost several characters to lag that simply hit and was nothing I could do about it. E.g. zoning into a rift; for some reason, loading takes an extra long time and when it finally finishes, my character is dead with a pack of mobs dancing hula around it. So yes, it does happen.
Nice speech but that is all it is.
a) The adrenaline lasted about for the first 10 levels of my first HC character. After that it was just like playing any other.
b) The same mechanics exists in both normal and HC; and believe me, people spend a lot of time figuring it all out and balancing their characters, no matter which they play.
c) I have the exact same ultimate goal on my non-HC characters, and doing it with balanced gear is no less fulfilling for me.
Haha, well guess I'm materialistic then. I suppose there are worse things
Although, I would point out that there is no "being stuck" in soft- or hardcore. It doesn't take much to click a button and move onto HC, and for the most part, it takes no significant skill to play it. The main difference is risk-management, so in general you just take longer to level and gear up.
Last edited by mmoc6e18b67333; 2014-04-26 at 11:11 AM.
I guess you and I value different things then. Hardcore feels like actual progression since I know that I can lose everything and have to start over.
Adrenaline will come back once you play on Torment at max level, rest be assured of that. If you're farming easy difficulties you're doing it wrong if you want to experience the full kick that HC can give you. Sure, you can't jump into Torment right away, that'd be madness. But I hope you get what I mean.
But thanks for giving me the mental image of a couple of demons dancing hula around your corpse.
No, we just have a different concept of what constitutes "progress." For me, what you describe as progress feels a lot more like regression. But that's fine; I have nothing against people preferring HC. It's more about players making grand statements how they somehow do it better than others, despite the facts.
They tried a different approach in vanilla D3 (act 1 inferno dropped lower ilvl than act 2, act 2 lower than 3 and 4), and most people seemed not happy about it. So they changed it to this system, which is more or less the same in almost all aRPGs.
But, to echo what others say: Play the difficulty which gives the best experience / most fun for you. For some that is increasing the efficiency (e.g. running only normal bounties and T1 rifts, until you have a good group with good gear to do the higher torments on higher difficulties without losing too much time). For others it's going as high as they can manage.
There's a lot of difference between wow dungeons though:
1. D3 has random loot
2. D3 dungeons are different every time
3. D3 can be done solo
4. D3 lets you play whatever mode you want (with some exceptions) and get the same loot.
I think number 4 alone makes it much better than grinding wow dungeons.