I'm not doing that.
If you look closely, i'm saying that if you did remove the gear aspect, you would find out which thing people like the most.
If HC level raid gear dropped in 5 mans, solo quests, pet battles, normal raids, HC raids, LFR, scenarios and HC scenarios equally, then people would be free to make a decision to do the content they liked the most.
No need for my preferences to matter at all. I'm bloody sure HC raids wouldn't be top of the list though!
There is character progression in the above model - it's just no longer reaching it's pinnacle in HC raiding.
In fact, theres more character progression for more people.
Let me gues,s HC raider? Panties in a bunch at the thought of others getting to share in your fat loot? Knees jerking so hard they cover your eyes and stop you reading?
No it isn't. There is a difference beyond the display color. Stat budget is different for blue and epic items. For example, blue one-hand weapon DPS is calculated: iLevel*0.7488 - 14.4905, while epic is: iLevel*0.6 + 15.5. (The numbers might change with the item squish, but the point stands.)
It doesn't really matter, but people will feel less inclined to go fro rare loot, even if the stats are no different. The mentality of WoW at the moment seems to be "if you ain't full epic you ain't worth shit" so would be an interesting spin on things
That was true until Cata, but since Cata epics and blue have the exact same budget and the only difference is in the ilvl.
Epic and rare are a purely cosmetic difference (which is a design flaw in my opinion and lose a very strong signature element of the game, but whatever).
As for what LFR should drop... any automated system should only drop greens IMO. Rare and above should be rewards for actual teamwork and only be available where there is a modicum of challenge.
the very name of item category hints for rarity of the items
common - uncommon - rare
so yeah, they should keep epic quite rare and blue item be more common than epic, seems reasonable to me.
From a designer point of view, lfr loot being blue could further add incentive for people to dabble in organized raiding (now even more convenient with group finder).
From a player point of view, this would mean zero things to me.
If it is an upgrade to them and helps their gear progression towards something higher, then it is ok for it to be a "less quality" of gear.
The biggest thing gear do is allow or gradual nerfs without interfering. As people gear up the bosses gets easier and easier. This means that a bunch of seperate raid teams can find the same boss challenging and fun even though their skills vastly differ due to having different gear levels. It also artificially extends content since most people are not good enough to be able to kill a boss at the entry level gear and needs to wait for upgrades which takes time to get. That way people take less time to get through the content and it remains financially viable for Blizzard.
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Rather because the tuning of raids would get fucked up. As I mentioned earlier. Either raids would become stupidly easy or stupidly hard. People kill bosses with different gear levels. It allows multiple groups of people to enjoy the same boss. Without it a boss would only be tuned for one audience rather than dozens.
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Dont misjudge path of least resistance for the path of most enjoyment. People will always do what is the easiest. That does not mean the best loot in the game should be available from the starting zone quests.
You also need to remember that Blizzard does not want you in full gear, they do not want you to have done everything in the game. They want you to keep paying you sub fee by trying to achieve it. It would not be financially viable for them to do otherwise.
Give them best gear by default, tune to that and there, done.
Make it far too hard with the default gear and then just sit there and say "get better" - that's how it's done, right?Rather because the tuning of raids would get fucked up. As I mentioned earlier. Either raids would become stupidly easy or stupidly hard. People kill bosses with different gear levels. It allows multiple groups of people to enjoy the same boss. Without it a boss would only be tuned for one audience rather than dozens.
Minimise drops to two per week. Job done.Dont misjudge path of least resistance for the path of most enjoyment. People will always do what is the easiest. That does not mean the best loot in the game should be available from the starting zone quests.
You also need to remember that Blizzard does not want you in full gear, they do not want you to have done everything in the game. They want you to keep paying you sub fee by trying to achieve it. It would not be financially viable for them to do otherwise.
Don't mistake people chasing gear into HC raiding with them enjoying HC raiding.
No? Are you struggling with reading? I said give the best loot to a wide variety of endeavours, not just HC raiding.
That appears to be the slogan of this forum, yes. What's the matter? Not good enough?You want there to be one method of overcoming a boss? Get Better, no leeway? No easing of the raid through gathering gear?
Normalise HC raiding so you don't need gear for it. Make everything else let you use any gear you want. Leave progression in 5 mans, normal raids, flex etcBut then there's drops to be had even though we have the best gear by default?
Whose who want a serious challenge can have it and everyone else can just gear up and have their fun. Win/win
Possibly. But I think only a minority. For some, possibly the majority, (ignoring the "REAL" raiders, or whatever they like to label themselves), LFR is the only option for them. They are not interested in stepping up to the higher difficulty raiding. It can be many reasons, they are just not interested, not confidently, not able to meet the regularly schedule, whatever.
So without LFR, they will never raid. Blizzards clearly wanted to introduce more elements for these people to play. Which unfortunately, annoys a portion of the player base who feels Blizzards should devote more time to them. Giving them what they want. Harder, raids that only 1% of the player base who even get to see. Let only attempt to clear. Not all these casuals farmvilles, dailies, LFR and easy modes dungeons.
It would be interesting to see how popular the CM dungeons was. I though it was something along that line. Would be interesting though. Normalize the gear. No need for gearing. Progress through. Have some drops though as a carrot. Maybe a mount. Maybe a tabard. A title. Transmog gear. A ladder for timed run.
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I hope not. Player made runs had their own problems. Must have achievements, item level 251, etc. Even after 30% nerf, many pugs expects people to out gear the place. The problem with player PUGs is the inflated entry requirements and the looting issues with master loot etc.
Some players just rather not bother. I certainly do not which is why I rarely join PUGs and just stick to guild runs.
LFR is not perfect. But the other options has its own problem. Legendary cloak requirements? Really? Sure the can form their own raids. But these are not your regular raiders, so are they really going to know how to form a raid and possibly lead it?
It's been echo'd before, but with a small amount of social interaction you can bypass the requirements advertised by players. And lets be honest, the high requirements and legendary cloak etc aren't realistic and the players with those items won't be bothering with flex. Its partly blizzards fault in MoP for making the legendary so accessible (But not for people starting now) but thats another topic..
Player made groups do sometimes have their problems and can result in failure, but so can LFR. But failure is part of the game.
I'd like the colors of gear to mean something (aside from legendary). Rare for anything below normal except for a few pieces.
So LFR should be dropping mostly rares but then there should be stuff like trinkets or wing-end boss drops that are epic.