Originally Posted by
rinleezwins
Are we going to see any gating system in heroic wod raiding?
When mop first launched, my guild went pretty hardcore, we managed to rank ~20 in world 25man ranking. However, we had to raid for 6 hours a day, 5-7days a week, and many people couldn't handle it anymore after a certain time. I am not a casual, I am not talking about raiding 3 days a week, 3 hours a day. I would just like to see the top guilds being the guilds who are actually the best, not those that can raid for the longest period of time. I really loved the limited attempts on heroic lich king, it didn't ask for a lot of my time and everyone was able to compete, no matter if they had 10 hours a week to raid, or 100.
In the end, some of our key players stopped playing at the end of T14 and we lost the race for realm first. Not because we were worse than the other guild, some of us just couldn't contribute so much time.
What do you guys think about wing gating or attempts per boss? I am aware that it limits super hardcore top guilds, but the race still stays even, and they would still find the time for progress outside the gating system, like gearing alts they might need.
This isn't my ranting about jumping into something I couldn't handle. I am just considering going back to raiding for realm first in wod, and if that means raiding for 6+ hours each day on top of daily quests and other stuff, I'm out. I'd like my guild to be ranked based on the ability of its members to play their classes and work together, not based on time spent in instance.
Also, before you throw any world top guilds arguments, I don't think that a competitive raiding system that encourages a 15hours/day playstyle in order to win as a good idea. It's just not healthy both mentally and physically.
PLEASE provide your opinions followed up by arguments, don't bash.