By the time 6.0 hits you won't even need multiple sets.
By the time 6.0 hits you won't even need multiple sets.
This I would agree with if not for alts. Really, that's my major complaint. Capping VP on my main character is going to be a mild inconvenience at worst... but now I feel compelled to do it on my other 2-3 characters I play a lot as well. *That* is where my annoyance kicks in, since I HATE capping VP as it is, so doing it 4 times a week is not something I look forward to. I also don't raid on all 3 other characters every week like I do on my Hunter, so I don't have a free 500+ VP starting point. I have to grind HS every day, which is a total chore... especially in OQ groups when you're basically soloing the damn things because people are idiots.
"I have nothing to add to this discussion so I'll insult someone's guild instead!"
Please stop existing.
Item upgrades will be time consuming yeah, but I prefer this as it increases our characters power instead of just making enemies weaker.
If people decide to resub for something so insignificant that is there choice, if you're still subbed then who cares about getting something else to spend valor on.
Battletag(US): Bradski#11752
-----------------------------------------------------------------------------------------
What do you call a tsundere Wookie? Chew-b-b-baka
The change does two things:
#1) If you're already capped, or going to be capped on item upgrades, it gives you more room to continue to upgrade your gear.
#2) It gives you the option to upgrade higher-value items further rather than wasting upgrades on items you plan to replace or with lower stat budgets, simply because you no longer had any items to upgrade.
You don't win the game when you get all items fully upgraded. You win the game when you clear all the content that you set out to clear. Gear in PvE is a tool for killing bosses, nothing more, and all this changes is that you have more room before you hit a brick wall with no more upgrades possible.
Actually I'm perfectly aware of how high-end raiding works. High-end raiders typically min/max and improve their characters as best they can because it's required at that level of raiding. Once you've had the instance on farm for months, I don't really see how you can argue that your raiders should do anything to improve their characters further. I'm sure you guys probably sell runs too, which means you're already carrying people on your backs the entire way.
1) Nobody is here to talk about Death Jester's progression. Let's keep their ranking out of it. They're not in the Top 10-20, which unfortunately means they are not at the level of Blood Legion or Method, ie, people who can actually be considered hardcore raiders.
2) Obviously top level raiders still improve and farm for BiS. Nobody's trying to argue that point. My initial point is that no raid leader with a functioning brain would seriously expect a group of raiders that has had Garrosh on farm for months to go out and instantly upgrade their gear ASAP. The only thing any guild that has been farming SoO for months will see are faster clears. That's about it.
If they want to be the best they can possibly be, then they shouldn't care about having to farm for valor.Even if they weren't selling off carries or staying on top of their game for the next expansion, or just getting BiS for slightly faster leveling next expansion... Some people just like being the best they can possibly be.
My issue is with the two-sided viewpoint here. So many people argue that they shouldn't be forced to cap valor, and then when you point out that they're not forced, they mention how they're a top-end raider and need to. You can only choose one of the points of view; you're either a top-end raider, at which point you should expect and be expected to put in the maximum effort; or you're a casual raider and there's no need to put in the maximum effort.
Blizzard is not doing this to give you the illusion of content. They're doing it to nerf Siege of Orgrimmar. Nowhere have they mentioned that they're trying to extend the content or make players more interested in playing. These types of end of expac nerfs come around all the time, only Blizzard is trying a different approach this time.
But what will people have to waste time on? I mean with the low valor cap ppl will be force....errr encouraged to go back and do crappy old content for upgrades again.
Siegecrafter broke my guild's 25-man team. They scaled down to 10-man and have over 200 wipes and counting with everyone in 575+ gear. Believe me, there are some folks out there who could *REALLY* use the extra upgrades, and I sure as hell will be capping every tuesday.
it will be less of chore if the buff to vp will be 100% instead 50 % - since he will be capping vp on main anyway (for ms and os upgrades) it will be easier on alts since ull need only what 5 hc scenarios to cap on alt with that buff. - and if he raids on alts ? even less work since he will be able to cap on them only through raid with 100% vp buff.
people make it look like 10 times worse grind then it will be in reality //shrug and with how much coins they should have hado n mains if they only played on TI they shoudl have at least enough for few weeks of vp caping thrugh incoming vp badges on isle.
If you and your entire raid are happy to go for the "challenge" aspect, then simply none of you need to upgrade.
That way you still get the experience you are after, but without hurting people that do not share your view.
If it was simply nerfed directly then people would complain about how the game is being catered to the "casuals".
This way the additional upgrades have to be earned, and are entirely optional without making your job easier unless you want to.
Well i have 1 month/ close~
Despite my Guild is progress 13/14 hc~ i dont feel anymore enjoy raiding at all....
The only time i log on is for raid/attendance and is getting ~~~
Aswell is 1st patch after a 8 year career of raiding since i dont give @$ of killing it~
Thing is simply~
isn't the nerf~ that bother anyone ~
Is the amount of time a raid is within nothing new added that make people insteaf of progressing ...staying stanby~
And i dont think people are progressing or wanna...progress after 12234 kills immerseus....
So insteaf of beeing stupid an agree/disagree with nerf~ The only matter you should bother is why this patch is going to be for 1 year and close to 3 months~
maybe they arent - but if there was another tier on horizon they probably wouldnt care - but at what we have now it broken their team in half and it will be very hard to rebuild it for mythic - and only thing which got hurt by it is the social aspect of game - if u dont see it then im just sorry for u - eveyrone around loose when guilds crumbles and decent people unsub.
this was the reason why nerfs were happening in past so that to many guilds dont die in this period - and cause of idiotic blizzard experiement "we no nerfs cause lets give elitest prics a carrot this time so they could sell more mount runs " game is suffering hugely.
The problem has nothing to do with nerfing the content and everything to do with the content being 8 months old, and being 13-15 months old by the time we get new content. If WoD was on the horizon by now and people hadn't gotten through SoO, then those people just aren't meant to clear that difficulty. But because we have the longest content drought in WoW's history, people feel entitled to "finishing" the content, even though they aren't actually good enough to do so.
The truth hurts, sorry.