Originally Posted by
shadoworx
Some insight on Jin'rokh:
In my pulls the best I managed was about 25%, but this was with mirror images. I tried subsequently with RoP to squeeze out more damage, and experimenting with every pet summoning trinket and weapon I had. This included C'thun and Yogg-Saron tentacles, Martar, the Terracotta Guardian, Abracadaver, and Shard of Azzinoth.
The tentacles would only hold him until they were killed, then he would reset immediately upon their deaths.
Martar and the Terracotta Guardian were one-shot as well, but instead the boss would death grip me while I was airborne. However, this resulted in the silence effect of being thrown persisting as I never impacted the ground as intended, which causes you to suffer 15 seconds worth of damage until the silence fell off on its own. Given that they have an hour cooldown, it's not worth it.
Abracadaver died from AoE damage. Summoning him 3 seconds before the throw would require me to mutilate my damage output in the seconds preceding the throw, which, at least in my 685 gear, I can't allow. Equipping the staff 3 seconds before would incur the normal 30 second switching cooldown.
Shard of Azzinoth, well, I couldn't get to proc. It requires some hefty luck, and mindless stabbing, and probably would end similar to the tentacles. His normal uptime is about 15-20 seconds which would not suffice if spawned on pull.
Images, while they don't reset the boss, will cause him to stand there evade bugged until your images fade on their own (minus the times where he targets you to tag you with an orb), for about 30 seconds. You could manage to play smart with the small windows of time where he allows you to attack while he casts orbs on you.
I didn't use health potions, and did this in arcane spec. I don't think frost has the boom needed, as your kill is going to mostly be revolving around using the pool and a crystal.