While this might seem like more of a 'general' thread i assumed i would post it here cause i'm more interested in how this could effect the elemental challenge mode best in slot list assuming this isnt taken into account already
So i've recently noticed that challenge modes actually have a secondary stat cap (excluding secondaries gained from gems)
(values changed by legendary caster cloak vs legendary healing cloak inside challenge modes)
http://i.imgur.com/dW8bv4g.png
http://i.imgur.com/3oOxheI.png
in the first picture TeDs mastery value was 515
in the second image TeDs mastery value was 532 with no changes other then the legenday cloaks
so by caring less about which items produce the most amount of haste/mastery aiming for an item set that hits the perfect amount of spirit required to meet hit while maintaining items that have haste/mastery on them might actually result in more haste/mastery. I've done no math on the current set or compared any other items not listed in an attempt to gain more stats yet but i just thought it would be interesting to play with if anyone has any input of course this would be an EXTREMELY minimal gain but in the spirit of min maxing!