Celestalon said a few days ago colossus smash would be gone in the next build. I haven't gotten a chance to log in yet cuz my Internet was down all yesterday. But many of the Warriors on the WoW forums have been going on and on about how bad the nerf is. They have been saying it like it's already out on the latest build. So either if it's here or it is coming for sure since Celestalon said it was happening for sure.
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Just check my warrior on Beta and colossus smash is indeed gone.
Our tier bonuses are just crazy, on today's testing (Beastlord Darmac) . I had tries with 85%+ uptime on 4pc buff. It feels great to be OP
Well it's a good start at least, so long as they keep around the 20 - 23k range and don't rebuff them to make the QQ stop.
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How did you get a 4 pc already? And what kind of damage were you pulling and what spec? Just wondering from what play style your coming from.
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I wonder what Blizzard wants for AoE if they want Single Target around 20 -23k. I can't do even keep up with single target dps with Searing mind weave.
I was playing with Cestina on Beastlord testing today too and she was doing like 52-54k DPS with set bonuses and a ToF+Halo+AS build (not sure what L45 actually).
I was screwing around with different stuff, and didn't bother grabbing the T17 before the raid, which was a mistake: super effective
http://www.warcraftlogs.com/reports/2rnhcJ7y3CRmgWZL
I was playing with Mindbender/tof/halo/as, with crit gear/enchants. It was super fun and with better ui/less ping (have over 200 on beta) 60-62K should be perfectly doable with 680ilvl gear.
Why? What dps buffs did Spriest get?
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Or are you talking about OP set bonuses from gear?
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I can't believe were going right back into Cata level dps. Scaling is out of control. 20k in 660 gear, and 60k in 680?
It's the set bonuses - not the item levels - the set bonuses are pretty ridiculous and will almost certainly be nerfed.
Also ~20k is single target for us - Beastlord Darmac is a *perfect* Shadow fight - with ~95% ToF uptime, lots of close adds to spam Pain on for Auspicious Spirit procs, lots of targets to spam DP on, always something to Death, and so an enormous amount of orbs - which causes our 2pc to build far faster than it was likely designed for (greatly reducing our average MB cooldown), and also causing our 4pc to go nuts and spam us with stacking haste buff.
So, you are comparing Apples to Atom Bombs
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Pretty sure the reason for the rage cost reduction (buff) was to make Wild Strike cost efficient - they will use it now.
Its an aoe + multidot fight, its not like anyone will do 60k dps in single target atleast up to 730ish ilvls or even more, also I doubt our set bonuses will stay, SP just cannot have nice things and devs are pretty on point with nerfing any signs of shadow being near the top.I can't believe were going right back into Cata level dps. Scaling is out of control. 20k in 660 gear, and 60k in 680?
But well, let's enjoy having free 36% haste on multidot fights till it lasts.
The setboni are fine for the most part...
... there's just Beastlords that breaks many things. Frequent multi-add spawn + AS + Mind Harvest + T17-4pc == very high 17-4pc uptime + new add for every MB cast + many many Orbs for DP through AS anyway.
They can't really balance setboni around how broken of fight Beastlord is, they'd be uselss on every other fight.
I don't know though, it might stay just because I've seen affliction and boomkins multidotting to similar capablity (I was actually getting beat by a ~60k boomkin on the Beastlord test today) - so they might just be okay with multidot specs being really good on fights like that - but feel we need to suck at single target as a result - wouldn't be the first expansion that's been true
More likely I think they should nerf the set bonuses, but buff Shadow - net single target buff, less reliance on set pieces, and net neutral multidot change
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Ya, it's not Shadow's fault, it's the fights fault for being designed to make us break the meter!
I don't think CoP can do any of that though. Single target yes, but in a multi target fight what is a CoP build suppose to do? Mindsear does not hit hard enough for a CoP build If I try a Dot Weave with Mindsear vs MFI I lose dps. I would have to have a lot of adds for Mindsear to over come MFI.