Ah shiny
I was like, "is it bad that I'm looking at these mind spike procs and wondering if DP should be a filler in this multidot priority?"
Did some fun skirmishes with druid friend of minr. I was just lossing the shit out of there since our defence is so shit. But when I actually got procs which stayed it was like bbbbaang pow! Dead! Hilarious. This was even against hotted playing hes lock lol. Also 8 sec disarm is op.
These changes sound great! Can't wait to get these updates for him...
So Yva how does CoP look right now? Does it seem more like a, "Kill the billion adds that spawn quick in succession" talent or is it a single target talent while multidoting the rest of the targets? Really hoping for the latter. Since it would be fun having 2 entirely different playstyles
Just got my beta y/day and didn't get to play so haven't tested it
Last edited by Zoulis; 2014-07-17 at 01:07 PM.
So, I'm not sure how to feel about this new talent. The idea of turning Shadow into a nuker (no dot's other than DP..at least on your primary target) sounds good in theory but applied in game it has me worried. First off, Shadow has always been a DoT class...that is their niche and they're fantastic at it..Turning Shadow into a non-DoT spec would just feel strange and bizarre...and honestly why not just roll a destro, ele or frost mage if you're going to be an nuker, right? If it turns out that this will be the highest single target DPS talent at 100...then that means high end raiders will pretty much be forced into playing a turret class..THAT doesn't sound appealing at all. Also, the idea of keeping your DoT's on all but one target sounds like a nuisance, not very fun and clunky as heck. How do ya'll feel about it?
I haven't tried it (don't have beta) but I see one MAJOR good news about it: while leveling, you kill things much faster than the dot lasts. Mathematically it's a waste of time and gcd's to dot, if you could just cast MB+MS+MS+MS+SW: D. It's a small example, but it's a good one hehe.
The proof I did not about beta at all haha! But I do remember some old raids, with the trash having not enough health to dot, yet too much to just MB+MS, Mind Sear only being real good if there were more than 6 mobs, and kinda packed up together. So for those few moments, raping mobs with MB+MS would make so much sense. :P
QFT. I'm a fan of the instant casts every once in awhile (MB + MS procs) but at the end of the day, I play an spriest because of their DoT mechanics. Same reason an afflic lock appeals to me (minus the pets). I don't want to see shadow priests become single target nuke machines, albeit their single target damage could use some work. Might just be me, but I'd like to have void entropy more than the other talents, although not many situations allow something to live for more than a minute outside of maybe pvp and raid settings which is the only turn off for me.
And what do you pvp'ers think of the new 4p bonus? You get a full refund of orbs over 15 secs when you cast horror. I think it's yummy.
Shadow Apparitions seem to bear a closer resemblance to the race they originate from. I noticed a tauren shadowpriest last night with tauren-like SA's flying by.
Also, with Auspicious Spirits, it was nice to finally have access to crit enchants and crit consumables. For any of you fearing that shadow is changing from a DoT spec to a direct damage spec because of CoP, don't worry. AS is going to have a lot of potential. It's possible that during multitarget High crit AS may generate so many orbs that you might be able to drop MB from the rotation almost completely (Althouth tuning will probably prevent that, since MB does hit pretty hard.). There were times on 3 dummies I was able to keep DP on a single target for as long as 20 seconds from back to back casts. Of course, due to gear restrictions, that set had a mere 10% haste.
I'd actually be surprised if CoP could top AS with high crit, haste, and multistrike. Right now SoD is completely overtuned. I'd love to see what insanity could do in a build with such a high uptime, when the level 45 talents get a little love... especially our poor mindbender.
Last edited by Blackmorgrim; 2014-07-18 at 08:29 PM.
Just did burial grounds on heroic. We were struggling on killing the spirits on the last boss until I went cop/si/sod. Seems pretty strong. A tad boring though.
I was thinking this for a while now after seeing everyone's logs and trying it out on the beta myself. I really like the idea that CoP in that it gives us something to compete in single target damage while still allowing to be strong in multi-dotting by using other talents and makes us easier to tune, but CoP isn't really better enough over AS atm where the DPS gain is minimal and I believe AS will scale better.
I also think CoP outside of execute phase is extremely boring and simple. There needs to be something added to it IMO.