i do empathise with the author of this post, in the fact that gearing my alts is proper painful due to the gear gap.
I mean even when you manage to eventually get full grievous, you'll still have your ass handed to you. The whole point of baseline resilience was to make pvp/bg's more approachable for people with low gear/pve gear, but its hasnt really solved the problem at all.
Bgs are so bad for gearing up that its way way faster to run heroics and exchange justice for honor, that is a good example of why its all fucked up.
A good example of how the current queuing system doesnt work is healers, the system only counts the numbers per team, so if you have 2 on your team with crap gear, and the other team has two with full prideful the system thinks its being fair because of equal numbers when actually its more of a massive disadvantage.
I've always thought that random bgs should have an ilvl gating system, say everyone has to be within 10 ilvls of each others gear, which would make the whole thing fairer and more competitive.
Granted that will increase queue times but hey i would much rather wait and have a chance of winning than spend 15mins getting GY camped for 80 honor.
Skirmishes in WoD will be the solution for me in this, least if you get a retard teammate its only gonna last 1min :P