Ok, I know they said the next few builds will be a mess for Demo, but does Shadow Bolt really need that? Seriously, it's like 2.5 sec cast and hits for shit. I get Soul Fire since it hits decently while in Meta, but shadow bolt? Damn, is this because it is linked to Touch of Chaos?
They want casters to cast yet the damage is not even rewarding.
https://twitter.com/Celestalon/statu...91932778635264
It's like they don't even look at actual player data. How was demo even remotely overpowered? All of its damage came from meta-cataclysm, which was fixed. Now I literally just don't understand these nerfs. Actual player data shows demo basically middle pack. I don't even understand where they get numbers pointing to demo being so far ahead. It's absolutely ridiculous.
Demonbolt may as well never be used, it's damage doesn't even compare to cataclysm, not to mention it is such a high fury cost it's basically pointless now.
It's just so frustrating when you actually have tons of players giving feedback and showing logs of demo, tons of raid testing where demo is middle pack even with high end raiders and then Blizzard just randomly from left field just throws a huge nerf and gives absolutely no evidence as to how it could possibly be overpowered. "It was." Cool, thanks, now go ahead and give us YOUR numbers that you're looking at, give us YOUR tools, and let us see how the hell you are coming up with such an absurd conclusion.
I like to think they'll tune it back up when they realize the spec is now about on par with smiting disc priests, but it might be painful until they do so.
At least demo gave some choice and flexibility, now its aff for movement fights or destro for turret fights. Don't like feeling pigeonholed.
I was competing on my lock with my guild cheesing the fuckshit out of gear with demo being bugged to shit and the imps not attacking most of the time.
It's really hard to look at player data when the players providing the data aren't using fair comparisons.
If you guys have logs of guilds using entirely premade chars with no cheese items and no cheese gems to test fights then we can get some objective information to throw at celestalon.
But I'm willing to bet any of your respective guilds + most of the guilds we've been looking at aren't doing that at all, I'd be willing to bet they're cheesing the shit out of everything like most people are.
Undocumented imp/felguard damage nerf?
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I totally expected a 20-25% nerf after the last round of testing, however so much of Demo's damage came from the spec having bugs that increased damage so I highly doubt it needed a nerf as much as they think.
If we end up damage wise where I have been expecting (midpack) and continue to have no raid utility (they think gateway is huge) then there is literally no reason to bring a warlock to a raid.
So ToC is still almost 2x as effective as Soul Fire, and importantly, even more effective than Demonbolt now. /facepalmCode:Stacks CT Fury D (1kSP) D+Mastery DPCT DPFC DPCTPFC DPFCPCT SF 2 80 680 802.4 401.20 10.03 5.02 5.015 DB 0 2 80 1500 1770 885.00 22.13 11.06 11.0625 DB+1 1 2 160 1800 2124 1062.00 13.28 6.64 6.6375 DB+2 2 2 240 2100 2478 1239.00 10.33 5.16 5.1625 DB+3 3 2 320 2400 2832 1416.00 8.85 4.43 4.425 DB+4 4 2 400 4500 5310 2655.00 13.28 6.64 6.6375 DB+5 5 2 480 3000 3540 1770.00 7.38 3.69 3.6875 DB+6 6 2 560 3300 3894 1947.00 6.95 3.48 3.476785714 DB+7 7 2 640 3600 4248 2124.00 6.64 3.32 3.31875 DB+8 8 2 720 3900 4602 2301.00 6.39 3.20 3.195833333 DB+9 9 2 800 4200 4956 2478.00 6.20 3.10 3.0975 DB+10 10 2 880 4500 5310 2655.00 6.03 3.02 3.017045455 TOC 1 40 400 472 472.00 11.80 11.80 11.8
I agree that Demo was too strong in the last build.
I always dominated raid testing, using the level 100 pvp premade just like about 95% of my guild did. I was always slightly ahead (substracting damage done to prismatic crystals from mages in skada) and at the same time my imps went afk and something about our mastery wasn't right. So with the bugs fixed my dps would have been even further ahead so i would consider that pretty op, i'd agree with blizzard here.
But I was under the impression, that the soulfire nerf in the last build, which made no sense at all on its own, was kind of the landmark they would use to base all of our other direct damage abilities on, so our rotation would be fixed again, with a massive nerf on paper combined with fixed bugs, resulting in only a slight nerf, bringing us in line with the rest of the specs.
So what they did was: nerf everything (i was actually okay with it while reading the notes) AND soulfire again, which makes no sense. What is this and why are they doing it. Now we still have the same fucked up rotation (and a worse demon bolt talent), just with way less dps.
I expect this to simply be a part of the phase Celestalon referred to that would not make much sense. Hope this will pass soon...
The problem is that it's giving them massively unreliable data, because the spec simply isn't being tested as it's being intended to be played. That ToC is so massively overpowered is creating an illusion of super-mobility, and greatly inflating numbers they see in their logs.
"As intended" we probably only do need a 25% nerf, but when people are testing by spamming 1 overpowered ability, then looking at logs might give the impression that 33% is correct. When that ability is instant, that too gives people confidence to use it, not see much of any loss, and offer up feedback to say 'mobility is just fine'.
Yeah, I wholly agree with that - what I am currently hoping though, is that they're further along in demo than what we see in the current build, cause like you said, nothing makes sense or is useful in terms of demo testing at this stage. It'd make more sense to repair/rebuild the bits and pieces that malfunction before releasing it live (beta), and just do a small tuning like they did this build to temp-fix the scale on beta while they patch up the real deal.
Wow, I'm an optimist.
When we're 4-6 weeks from seeing 6.0 go live, I think this is an absolutely fucking egregious oversight. Most, if not all of the feedback and data from the past months for this spec is frankly, useless. It's very late to put this right and gain anything useful from it.
With the amount of testing left before launch Im almost worried there wont be time to fix the technical issues that the spec has. Everything from Imps afking to this most recent pressing issue where taking talents will result in a net-dps loss. Heck, they are even saying they are intending for talents in one row to be competing with eachother, at least have their own niches. How is this even true? The only viable option as far as I can tell is Cataclysm. Servitude is a joke, and now Demonbolt is like throwing cotton in comparison to our other options.
Its less than two months untill we get the pre-expansion pack, and for each iteration passing I get more and more worried. I highly doubt this is the iterations that Celestalon talked about when he said 'things will look wonky'. If it was he would give that as reasoning instead of going all 'OUR NUMBERS SAY YOU ARE WRONG >' to people with concerns.