Page 46 of 113 FirstFirst ...
36
44
45
46
47
48
56
96
... LastLast
  1. #901
    Quote Originally Posted by Nighthaven- View Post
    How much of imaginary haste is needed to get doom to tick every 10s?
    50%. This is how it is calculated: 15 sec / (1 + 50%) = 10 sec
    Guns don't kill people! Toddlers kill people!!

    Quote Originally Posted by Sulla View Post
    Senator Moore will be sitting in that seat and I hope it burns you to your core.

  2. #902
    lol massive Demo nerfs
    Quote Originally Posted by Gothicshark View Post
    *WOW-Killer, a mythological MMO which would pull 7 million players away from WOW. As of yet no MMO has been worthy of this title. Some feel it will be heralded by a star in the East and 3 wise nerds.

  3. #903
    Ok, I know they said the next few builds will be a mess for Demo, but does Shadow Bolt really need that? Seriously, it's like 2.5 sec cast and hits for shit. I get Soul Fire since it hits decently while in Meta, but shadow bolt? Damn, is this because it is linked to Touch of Chaos?

    They want casters to cast yet the damage is not even rewarding.

  4. #904
    No clue what they're doing. Hopefully there'll be some clarification on this.

  5. #905
    Stood in the Fire sasofrass's Avatar
    10+ Year Old Account
    Join Date
    Jul 2011
    Location
    Michigan
    Posts
    463
    https://twitter.com/Celestalon/statu...91932778635264

    It's like they don't even look at actual player data. How was demo even remotely overpowered? All of its damage came from meta-cataclysm, which was fixed. Now I literally just don't understand these nerfs. Actual player data shows demo basically middle pack. I don't even understand where they get numbers pointing to demo being so far ahead. It's absolutely ridiculous.

    Demonbolt may as well never be used, it's damage doesn't even compare to cataclysm, not to mention it is such a high fury cost it's basically pointless now.

    It's just so frustrating when you actually have tons of players giving feedback and showing logs of demo, tons of raid testing where demo is middle pack even with high end raiders and then Blizzard just randomly from left field just throws a huge nerf and gives absolutely no evidence as to how it could possibly be overpowered. "It was." Cool, thanks, now go ahead and give us YOUR numbers that you're looking at, give us YOUR tools, and let us see how the hell you are coming up with such an absurd conclusion.

  6. #906
    Stood in the Fire
    10+ Year Old Account
    Join Date
    Sep 2011
    Location
    Canada!
    Posts
    426
    I like to think they'll tune it back up when they realize the spec is now about on par with smiting disc priests, but it might be painful until they do so.

    At least demo gave some choice and flexibility, now its aff for movement fights or destro for turret fights. Don't like feeling pigeonholed.

  7. #907
    I was competing on my lock with my guild cheesing the fuckshit out of gear with demo being bugged to shit and the imps not attacking most of the time.

    It's really hard to look at player data when the players providing the data aren't using fair comparisons.

    If you guys have logs of guilds using entirely premade chars with no cheese items and no cheese gems to test fights then we can get some objective information to throw at celestalon.

    But I'm willing to bet any of your respective guilds + most of the guilds we've been looking at aren't doing that at all, I'd be willing to bet they're cheesing the shit out of everything like most people are.

  8. #908
    Bloodsail Admiral
    10+ Year Old Account
    Join Date
    Jan 2013
    Location
    Adelaide, Australia
    Posts
    1,146
    Undocumented imp/felguard damage nerf?

  9. #909
    Quote Originally Posted by sasofrass View Post
    https://twitter.com/Celestalon/statu...91932778635264

    It's like they don't even look at actual player data. How was demo even remotely overpowered? All of its damage came from meta-cataclysm, which was fixed. Now I literally just don't understand these nerfs. Actual player data shows demo basically middle pack. I don't even understand where they get numbers pointing to demo being so far ahead. It's absolutely ridiculous.

    Demonbolt may as well never be used, it's damage doesn't even compare to cataclysm, not to mention it is such a high fury cost it's basically pointless now.

    It's just so frustrating when you actually have tons of players giving feedback and showing logs of demo, tons of raid testing where demo is middle pack even with high end raiders and then Blizzard just randomly from left field just throws a huge nerf and gives absolutely no evidence as to how it could possibly be overpowered. "It was." Cool, thanks, now go ahead and give us YOUR numbers that you're looking at, give us YOUR tools, and let us see how the hell you are coming up with such an absurd conclusion.
    I'm not quite sure why you think demonology was so bad. For the last round of mythic testing demonology was by far the best single target spec.

    Armory - http://us.battle.net/wow/en/characte...ronic/advanced
    Stream - http://www.twitch.tv/xyronic (Tues-Thurs 7:00 - 11:30 and 12:30 - 3:30 cst)

  10. #910
    Quote Originally Posted by Xyronic View Post
    I'm not quite sure why you think demonology was so bad. For the last round of mythic testing demonology was by far the best single target spec.
    Whatever it was the nerfs was simply too much:,(
    Blizzard balancing in a nutshell = Always overdo it.

  11. #911
    Brewmaster Zinnin's Avatar
    10+ Year Old Account
    Join Date
    Apr 2010
    Location
    California
    Posts
    1,359
    Quote Originally Posted by Narwhalosh Whalescream View Post
    Whatever it was the nerfs was simply too much:,(
    Blizzard balancing in a nutshell = Always overdo it.
    I totally expected a 20-25% nerf after the last round of testing, however so much of Demo's damage came from the spec having bugs that increased damage so I highly doubt it needed a nerf as much as they think.

    If we end up damage wise where I have been expecting (midpack) and continue to have no raid utility (they think gateway is huge) then there is literally no reason to bring a warlock to a raid.

  12. #912
    Quote Originally Posted by Zinnin View Post
    I totally expected a 20-25% nerf after the last round of testing, however so much of Demo's damage came from the spec having bugs that increased damage so I highly doubt it needed a nerf as much as they think.

    If we end up damage wise where I have been expecting (midpack) and continue to have no raid utility (they think gateway is huge) then there is literally no reason to bring a warlock to a raid.
    We'll still have the most important raid utility of them all:

    Summoning Stones, to make sure your Hunters and Mages are in the raid on time!

  13. #913
    Quote Originally Posted by Zinnin View Post
    I totally expected a 20-25% nerf after the last round of testing, however so much of Demo's damage came from the spec having bugs that increased damage so I highly doubt it needed a nerf as much as they think.

    If we end up damage wise where I have been expecting (midpack) and continue to have no raid utility (they think gateway is huge) then there is literally no reason to bring a warlock to a raid.
    And you know for a fact that they are too quick with nerfing but too slow with buffing. It's like they don't want to admit they're wrong and they HESITANTLY buff you. Been there, done that.

  14. #914
    The Unstoppable Force Jessicka's Avatar
    10+ Year Old Account
    Join Date
    Feb 2010
    Location
    Manchester
    Posts
    21,087
    Code:
    	Stacks	CT	Fury	D (1kSP)	D+Mastery	DPCT	DPFC	DPCTPFC	DPFCPCT
    SF		2	80	680	802.4	401.20	10.03	5.02	5.015
    DB	0	2	80	1500	1770	885.00	22.13	11.06	11.0625
    DB+1	1	2	160	1800	2124	1062.00	13.28	6.64	6.6375
    DB+2	2	2	240	2100	2478	1239.00	10.33	5.16	5.1625
    DB+3	3	2	320	2400	2832	1416.00	8.85	4.43	4.425
    DB+4	4	2	400	4500	5310	2655.00	13.28	6.64	6.6375
    DB+5	5	2	480	3000	3540	1770.00	7.38	3.69	3.6875
    DB+6	6	2	560	3300	3894	1947.00	6.95	3.48	3.476785714
    DB+7	7	2	640	3600	4248	2124.00	6.64	3.32	3.31875
    DB+8	8	2	720	3900	4602	2301.00	6.39	3.20	3.195833333
    DB+9	9	2	800	4200	4956	2478.00	6.20	3.10	3.0975
    DB+10	10	2	880	4500	5310	2655.00	6.03	3.02	3.017045455
    TOC		1	40	400	472	472.00	11.80	11.80	11.8
    So ToC is still almost 2x as effective as Soul Fire, and importantly, even more effective than Demonbolt now. /facepalm

  15. #915
    Deleted
    I agree that Demo was too strong in the last build.
    I always dominated raid testing, using the level 100 pvp premade just like about 95% of my guild did. I was always slightly ahead (substracting damage done to prismatic crystals from mages in skada) and at the same time my imps went afk and something about our mastery wasn't right. So with the bugs fixed my dps would have been even further ahead so i would consider that pretty op, i'd agree with blizzard here.

    But I was under the impression, that the soulfire nerf in the last build, which made no sense at all on its own, was kind of the landmark they would use to base all of our other direct damage abilities on, so our rotation would be fixed again, with a massive nerf on paper combined with fixed bugs, resulting in only a slight nerf, bringing us in line with the rest of the specs.

    So what they did was: nerf everything (i was actually okay with it while reading the notes) AND soulfire again, which makes no sense. What is this and why are they doing it. Now we still have the same fucked up rotation (and a worse demon bolt talent), just with way less dps.

  16. #916
    I expect this to simply be a part of the phase Celestalon referred to that would not make much sense. Hope this will pass soon...
    ~ Battle.net MVP ~
    Overwatch mod
    Twitter | Soundcloud

  17. #917
    The Unstoppable Force Jessicka's Avatar
    10+ Year Old Account
    Join Date
    Feb 2010
    Location
    Manchester
    Posts
    21,087
    Quote Originally Posted by Alarinth View Post
    I expect this to simply be a part of the phase Celestalon referred to that would not make much sense. Hope this will pass soon...
    The problem is that it's giving them massively unreliable data, because the spec simply isn't being tested as it's being intended to be played. That ToC is so massively overpowered is creating an illusion of super-mobility, and greatly inflating numbers they see in their logs.

    "As intended" we probably only do need a 25% nerf, but when people are testing by spamming 1 overpowered ability, then looking at logs might give the impression that 33% is correct. When that ability is instant, that too gives people confidence to use it, not see much of any loss, and offer up feedback to say 'mobility is just fine'.

  18. #918
    Yeah, I wholly agree with that - what I am currently hoping though, is that they're further along in demo than what we see in the current build, cause like you said, nothing makes sense or is useful in terms of demo testing at this stage. It'd make more sense to repair/rebuild the bits and pieces that malfunction before releasing it live (beta), and just do a small tuning like they did this build to temp-fix the scale on beta while they patch up the real deal.

    Wow, I'm an optimist.
    ~ Battle.net MVP ~
    Overwatch mod
    Twitter | Soundcloud

  19. #919
    The Unstoppable Force Jessicka's Avatar
    10+ Year Old Account
    Join Date
    Feb 2010
    Location
    Manchester
    Posts
    21,087
    When we're 4-6 weeks from seeing 6.0 go live, I think this is an absolutely fucking egregious oversight. Most, if not all of the feedback and data from the past months for this spec is frankly, useless. It's very late to put this right and gain anything useful from it.

  20. #920
    High Overlord Shiennar's Avatar
    10+ Year Old Account
    Join Date
    Jan 2011
    Location
    Garrison
    Posts
    126
    With the amount of testing left before launch Im almost worried there wont be time to fix the technical issues that the spec has. Everything from Imps afking to this most recent pressing issue where taking talents will result in a net-dps loss. Heck, they are even saying they are intending for talents in one row to be competing with eachother, at least have their own niches. How is this even true? The only viable option as far as I can tell is Cataclysm. Servitude is a joke, and now Demonbolt is like throwing cotton in comparison to our other options.

    Its less than two months untill we get the pre-expansion pack, and for each iteration passing I get more and more worried. I highly doubt this is the iterations that Celestalon talked about when he said 'things will look wonky'. If it was he would give that as reasoning instead of going all 'OUR NUMBERS SAY YOU ARE WRONG >' to people with concerns.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •