Last edited by mmoc713b5e3271; 2014-06-19 at 10:48 AM.
Er, not quite. Iron Juggernaut kills are getting really quick nowadays. I mean let's assume your raid DPS is godly and your IJ is, say, 2 minutes and 55 seconds or something. Would it be a very large DPS loss if the fight was instead say, 3 minutes and 10-ish seconds? You'd be able to(albeit very late) line up a second Skull Banner, your second Reck, potion and a final CS in execute phase (I assume it would be, in hindsight it seems very stupid to ask but I've already invested enough of my stupidity into this to quit now so it's all or nothing.)
Yea I'd like 3 rogues shoving tricks up my ass too but we can't all have what we want.
Seeing as reck + both trinkets (more or less) come up during P2, especially coinciding with the extra rage, wouldn't a 2:20~ kill time be more or less perfect?
2:20 is indeed a sweetspot with both trinket and reck very likely to always align and end just prior to this timestamp. Next "sweetspot" is gonna be around the 3:20 marker, given 2nd Skullbanners and another EEOG. The latter is also the reason Dobo (the warrior above) and I SIM our chars at 200 sec, which will give very close approximations of one's Juggernaut DPS.
http://www.warcraftlogs.com/reports/...48&end=4905031
562.7k at about 2:10 into the fight. Say I reck w/both trinkets + pot right then and the fight ends about 5~ seconds after CS wears off, I'd put money on me doing anywhere from 570-580k with good crit RNG. Add in someone feeding me another banner + turning tricks for tricks, maybe bump that up to 590-600.
Doable, but requires a perfect storm of crits, kill time, and being wined and dined with external buffs.
Last edited by Jalopy; 2014-06-20 at 01:31 PM.
Yeah I dunno... I excel at my rankings by being good at what I do and performing well. Not engineering a situation in which the stars align and I have completely optimal strategies.
Why I don't care about the kill times, external buffs, etc. I am competitive on my own, don't need a whole raid backing me up.