Slayer Class!!!
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I would like to point out that all Tinkers in WoW are Rogues, Warriors, or Mages that have Engineering and Alchemy as Profs... Gazlowe, Mekkatorque...
Slayer Class!!!
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I would like to point out that all Tinkers in WoW are Rogues, Warriors, or Mages that have Engineering and Alchemy as Profs... Gazlowe, Mekkatorque...
How can that be the case when the Engineering profession and those classes have none of the abilities from the tinker heroes, or from tech-based NPCs in WoW itself?
Warlocks and Rogues have nearly all the abilities from the WC3 Demon Hunter hero, and the Demon Hunter NPCs in WoW, yet you want another class with pretty much those same abilities already present in the game?
We could use a 3rd class that wears mail.
Just saying.
Last edited by Teriz; 2014-07-08 at 02:43 PM.
Where is the no more classes option. At some point adding classes just becomes adding a class for the sake of itself. There are currently a ton of classes. Id rather they make the classes they have already more interesting than worrying about balancing a bunch different new classes and specs with the old ones.
[X] None of the above.
I'd be happy with another class that uses bows. And can tank while ranged.
Demon Hunters, obviously. Would reroll in a heartbeat and forget any other class exists.
Inb4 Teriz "Erhmagerd Warlocks and Rogues". Yeaaaa...No.
Demon Hunters have their abilities (from the WC3 hero unit) spread between Rogues and Warlocks and only have two confirmed living NPCs, both Night Elves and both wholly uninterested in joining larger society. Not to mention they only use Glaives, which'd mean making a new weapon type just for them, and they wouldn't be able to equip anything else. Plus a fourth agility leather class would bring some issues with loot distribution.
Necromancer's niche is already filled by Death Knights, especially Unholy. Plus another cloth DPS caster is unnecessary with Mages, Warlocks and Shadow Priests already in play.
Technomages are only in the tabletop RPG and are of dubious canon status.
Tinkers only have one ability (from the WC3 hero unit) taken (the Goblin rocket belt racial) and could easily have new moves inspired by Blackfuse's abilities. They also fill two loot niches with both ranged weapons and mail armour.
I think the choice here isn't very hard.
Last edited by Skeppio; 2014-07-08 at 03:07 PM.
If tinkers have too much in common with engineering or alchemy then there is no chance in hell for demon hunters.
I'd rather they reach a stable point with the existing classes and put out a new one every expansion. If you aren't interested in a class after ten years of iteration, you never will be, and any attempts on their part to make it so are futile. New classes at least appeal to people in ways that the old classes don't, can't and never will.
Good list, but I felt some classes were missed out and some just aren't different enough. Tinker is the most interesting and unique of the lot, so I voted that.
Demon Hunter should be a 4th Warlock spec, somewhat like Demonology but using dual daggers or swords instead. Perhaps a tank spec.
Technomage could be a fourth mage spec, but honestly if you're going to go the technological route just go full-on and make a Tinker class.
Necromancer wouldn't be adding anything that Death Knights or Warlocks don't do already.
Some better classes:
Dark Ranger (combination of magic and ranged weapons, a mixture of rogue and hunter)
Primal (5th druid spec?)
Shadow Hunter (calling on dark spirits of the wild to assist you in a mixture of ranged and melee combat, uses thrown weapons)
Out of that list, I voted Tinkers. I dislike the concept, but its the most plausible from that list.
The next class is almost guaranteed to use bows, guns and crossbows I don't even know why any of these are options, if it can't use a bow it is not going to be an option. Now that is not so say they won't have a melee spec because they may have one.
What I am getting at is Dark Ranger. Simply put they would have a starting zone similar to DK that happened before Arthas downfall and would be trained by Sylvanis as a secret strike force but never end up being used. Or even better, they were created to stop the new Lich King if he ever became corrupt?
Last edited by Unholyground; 2014-07-08 at 05:36 PM.
Guns, Xbows and Bows are all tied together as the same type.
Sometimes the last boss would drop higher tier gear, and might only drop one or two types of Ranged physical weapons. Even Legendaries have only come in Bow form so far. I have a friend who hates having technology in Warcraft, and his hunter alt never touches guns. He limits himself to Bows and Xbows, and he's also had to deal with the imbalance of weapon drops in raids. Transmog rids part of this issue, but this class needs to be able to use all 3, and look right doing so.
The TL2 Engineer is a cool design, but it's also very much designed like a typical Diablo-type character. They're allowed to have very singular-motive designs centering on big weapons or armor that suits them, but that design wouldn't necessarily work without the giant hammer or on many other races like Pandaren or Tauren. It's a lot closer than that Orc with the Cannon, but it's still gimmicky with the steam pipes and giant furnace hammer. Without those, he's just another Knight.
I'd prefer if they just added like... pinnacle class alignments instead. A lot of the remaining options for classes are really similar to existing classes.
What I mean by class alignments is.. for example, if you're a rogue (thats what Illidan was originally) you could ally yourself with a faction of some sort, gain exalted status, and then permanently learn a handful of new abilities reflecting your choice. So for that rogue, he's now technically a demon hunter.
Maybe shadow priests could do necromancy and gain pets that are undead, or perhaps death knights could do that and learn a few abilities that let them have a ranged rotation.
Weird stuff like that that don't add more classes, but further separate each individual within a class for each other.
Probably very hard to balance. Maybe disable class alignments in pvp and not worry about it. No mail-wearing Cleric spec priests in mah arenassss....
Same type, but each requires it's own specialization. Nothing stops Blizzard from making a technology class Guns only.
Wrenchcalibur is a prime example of a large tech-based 2H weapon that looks perfectly fine with a Gnome. Also I merely showed the armor to show how a tier armor could possibly resemble, along with showcasing how a tech class would fit just fine with heavy armor.designs centering on big weapons or armor that suits them, but that design wouldn't necessarily work without the giant hammer or on many other races like Pandaren or Tauren. It's a lot closer than that Orc with the Cannon, but it's still gimmicky with the steam pipes and giant furnace hammer. Without those, he's just another Knight.
As for such a class not resembling a knight, the ability to use guns would be a big difference in of itself. Though warriors are capable of using ranged weapons, they have no abilities that attach to them.
Another difference would be within the abilities themselves. Electricity, Explosives, and Chemicals are just a few examples of what a tech class could infuse their weapons with.
The "steam warrior" that Im describing is just one of many directions Blizzard could go with a tech class.
Last edited by Teriz; 2014-07-08 at 07:09 PM.
Other than bad design? Yeah, nothing stops them.
We have that with the Gnomeregan Bonechopper.Wrenchcalibur is a prime example of a large tech-based 2H weapon that looks perfectly fine with a Gnome.
The issue with Weapons is that they're generic. There is no one weapon in the game that is tied to any particular class. If it's a sword that Death Knights use, then likely a Warrior and Paladin could as well.
Your current point centers on the use of Weapons to make a Tech class look unique, whether it's limiting them to using Guns, or giving them weapons like Wrenchcalibur or that giant Iron Horde cannon. There's no point when weapons don't define any class. Classes are defined though other aesthetics, such as their armor and abilities.
Why would that be bad design?
Wrenchcalibur generates and destributes energy. Not the same thing.We have that with the Gnomeregan Bonechopper.
Both of which a tech class would have. Also nothing says that a tech class wouldn't be able to modify weapons or their exterior to make them more tech-based. DKs do that with Runeforging. Druids do it via shape-shifting.The issue with Weapons is that they're generic. There is no one weapon in the game that is tied to any particular class. If it's a sword that Death Knights use, then likely a Warrior and Paladin could as well.
Your current point centers on the use of Weapons to make a Tech class look unique, whether it's limiting them to using Guns, or giving them weapons like Wrenchcalibur or that giant Iron Horde cannon. There's no point when weapons don't define any class. Classes are defined though other aesthetics, such as their armor and abilities.
Some people, actually most players, don't look at things in matters of percentages. Almost nobody cares if it will be "another melee class" as long as it is interesting and fun to play as. This is a videogame, not a maths' problem. And yes, demon hunters are popular enough in that regard.
As for the abilities that they share with warlocks: a) you can take some of these abilities from warlocks and give them back to demon hunters, and b) you can create new abilities; things are not set in stone; it's up to the developers to create a proper new class.
Similarly: tinkers are not just the existing engineers. There have been multiple fan-suggestions alone that prove this notion wrong. And surely if the developng team were to work on the concept they would come up with even more advanced and diversifying ideas.
Necromaners are as much caster versions of death knights as death knights are melee versions of warlocks = not that much if you work on them properly.
Similarly for technomages.
As long as there is a good idea for a class, and players yearn for it, there is no reason not to create one. This is gaming we are talking about; an activity that is supposed to offer fun and excitement to people. Not an activity exclusively directed at a minuscule minority of people that either obsess over some "ethereal" sense of balance or a guild's roster.
Guns, Bows and Xbows are tied together as 'Ranged DPS' drops. Not every crafted, raid or rep reward will have both Bow and Gun options. Limiting to Guns only limits what upgrade options you have.
2H AGI weapons are available as Staves and Polearms. Even if Monks mainly use Staves, they have Polearm options if they happen to drop. If Monks were limited only to Staves for whatever reason, it would be a limit in their design, considering they are missing out on half of the 2H AGI drops.
I don't really understand what you mean by this. Wrenchcalibur, like Frostmourne, only exists in Lore right now.Wrenchcalibur generates and destributes energy. Not the same thing.
The game tells us this. What you're asking for is a visual modification of a weapon to make them look 'Tech-like'. Weapon drops don't work like that. The identity of a class comes from the class, not from what weapons they use.Both of which a tech class would have. Also nothing says that a tech class wouldn't be able to modify weapons or their exterior to make them more tech-based. DKs do that with Runeforging. Druids do it via shape-shifting.