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  1. #1
    The Patient
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    Hiliarious Ashran Items :)

    Spoiler Alert!! Dont click on the link if you don't want to see the item from WoD

    Check these out!!

    http://beta.wowdb.com/items/112154-simplyswift-treads

    And before people start crying ZOMG overpowered, they are an Ashran only item, and supposed to be OP.

    The whole point of that place is mental world pvp, which is not balanced anyways, therefore totally open to fun items like this.

    Illana will be creaming in her pants when she see's these!!!
    Last edited by villie; 2014-05-24 at 10:23 AM.

  2. #2
    Immortal Ealyssa's Avatar
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    How exactly is being stomped by OP items fun ? Don't really understand how I should enjoy dying to every single hunter I encounter...

    I'm all for "fun items" but untile further details this will totally ruin PVP. Even gived with restriction (like 1-5% of the best player can have these items) can't see how giving OP power to a few is good for PVP... even for YOLO LOLZ I DON'T CARE PLAYING RIGHTZ ITZ SOOOO FUUN LOOSING

    Ashran was the bigest selling point of WOD for me (started dreaming about nearly GW2 WvW wow style). But these items... really can't see the point.
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  3. #3
    Am i missing something or doesnt disengaging while you disengage makes you go higher the usualn (old bladesedge jumping on the bridge with double diesngage comes to mind), so wouldnt the ability to spam disengage basicely allow the hunter to fly?

  4. #4
    A lot of them seem to be Flavour items for certain Specs, like the Paladins Hammer that lets you sentence a Horde to jail and ports them to the Alliance Prison.
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  5. #5
    Pit Lord Blithe's Avatar
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    Quote Originally Posted by villie View Post
    Spoiler Alert!! Dont click on the link if you don't want to see the item from WoD

    Check these out!!

    http://beta.wowdb.com/items/112154-simplyswift-treads

    And before people start crying ZOMG overpowered, they are an Ashran only item, and supposed to be OP.

    The whole point of that place is mental world pvp, which is not balanced anyways, therefore totally open to fun items like this.

    Illana will be creaming in her pants when she see's these!!!
    I thought their purpose was to use Ashran as a central balance point for world PvP?

    - - - Updated - - -

    Quote Originally Posted by Crruor View Post
    Am i missing something or doesnt disengaging while you disengage makes you go higher the usualn (old bladesedge jumping on the bridge with double diesngage comes to mind), so wouldnt the ability to spam disengage basicely allow the hunter to fly?
    KFC is bad enough with Hunters disengaging off of every object like a gymnast, I don't want to see them fly.

  6. #6
    Yes that hunter thing really turns me off. I don't want to see FotM classes everywhere facerolling people. Taking out balance from Wpvp and simultaneously trying to revive it is counterintuitive
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  7. #7
    I would legit laugh myself into a coma if I seen a hunter just flying around like a special.

    You could always just disable it whilst in combat. I mean some good players could exploit it by getting out of combat and zooming away, but that's world PvP.

  8. #8
    There's a staff that lets priests fly and a spell power mace that send a player to your prison. I have a feeling that there's gonna be a ton of randomness in Ashran.

  9. #9
    The boots, unlike the other items don't say ashran only, they seem to be a remnant of a test item if anything (at least I hope so)

  10. #10
    Elemental Lord Spl4sh3r's Avatar
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    OP why are you using OP items as the argument. Most items aren't really OP that I have seen. So what if you can disengage endlessly? It sounds only fun to jump off a cliff. Roots still stops Disengage from working and stuns as well. The only real OP item I can think of is the Priest staff that lets them fly, but that is still negated by all the ranged classes. The prison item sounds more like an item you use on a corpse and not on a living character.

  11. #11
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    cant wait to see this in action

  12. #12
    Pit Lord Blithe's Avatar
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    Quote Originally Posted by Spl4sh3r View Post
    OP why are you using OP items as the argument. Most items aren't really OP that I have seen. So what if you can disengage endlessly? It sounds only fun to jump off a cliff. Roots still stops Disengage from working and stuns as well. The only real OP item I can think of is the Priest staff that lets them fly, but that is still negated by all the ranged classes. The prison item sounds more like an item you use on a corpse and not on a living character.
    Honestly, I'd prefer if they kept all this nonsense to a minimum. I'm all for getting a special trinket, or weapon that reduces the cooldown by a small portion of some ability we have, but removing the cooldown of Disengage? Allowing Priests to fly in a non-flying area? Giving Paladins the ability to literally "judge" somebody and have them sent to your factions prison? What in gods name is this...

  13. #13
    Quote Originally Posted by Blitheqt View Post
    Honestly, I'd prefer if they kept all this nonsense to a minimum. I'm all for getting a special trinket, or weapon that reduces the cooldown by a small portion of some ability we have, but removing the cooldown of Disengage? Allowing Priests to fly in a non-flying area? Giving Paladins the ability to literally "judge" somebody and have them sent to your factions prison? What in gods name is this...
    Fun of the non-hyper competitive kind. I have Arenas for hyper-competitive fun. World PvP is supposed to be random and unpredictable. Not to mention if that gets into the game it'll probably be disabled in combat. I almost want to play a Paladin to send people to prison (despite the class being a snorefest IMO).

  14. #14
    I think that some people are missing the point of these items. There's a very high chance that they're a temporary reward for completing a certain objective of some kind on Ashran; capturing something, killing an enemy faction rare spawn, taking a neutral objective, etc. Instead of giving some boring 5/10/15% HP/damage boost for it, they're giving players some fun, powerful, unique utility that could only ever work an a temporary, Ashran-esque environment. I think it's an excellent idea, and a chance for players to get away from the norm as set by BGs and arena.

    People also need to consider that this is an area that a great many people will be in at one time. Infinite disengages are ridiculous, but this isn't arena. This a mosh pit where upwards of 5 people could be trying to kill you at once. Even with something like this, there are still ways to die.

  15. #15
    All the emphasizes that ashran is supposed to be a big joke for pvp.

    - - - Updated - - -

    Quote Originally Posted by RapBreon View Post
    Fun of the non-hyper competitive kind. I have Arenas for hyper-competitive fun. World PvP is supposed to be random and unpredictable. Not to mention if that gets into the game it'll probably be disabled in combat. I almost want to play a Paladin to send people to prison (despite the class being a snorefest IMO).
    Its not unpredictable. If you see a hunter, you know you cant catch him because every GCD he can leap back 20 feet. If you call that fun and engaging, then enjoy it I guess.

    Items like these will get old within a week, then no one will bother doing ashran because of how dumb it will turn into.
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  16. #16
    Pit Lord Blithe's Avatar
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    Quote Originally Posted by RapBreon View Post
    Fun of the non-hyper competitive kind. I have Arenas for hyper-competitive fun. World PvP is supposed to be random and unpredictable. Not to mention if that gets into the game it'll probably be disabled in combat. I almost want to play a Paladin to send people to prison (despite the class being a snorefest IMO).
    You could almost use the "under-geared vs. geared" argument against that, that's used whenever Blizzard has tried to add things like baseline resilience. It's fun for the geared players - not fun for the ones without. Sure it might be a little entertaining, but there has to be some line that they can't cross. The amount of crying we'll get from these would be comparable (if not worse) than the Ordos conversion.

  17. #17
    Quote Originally Posted by cityguy193 View Post
    All the emphasizes that ashran is supposed to be a big joke for pvp.
    If it's a fun joke, who cares? The more different it is to BGs and arena, the better. The greatest fault of Wintergrasp and Tol Barad was that they were functionally very similar, only more restrictive thanks to the one-every-few-hours thing. Ashran is looking up to be functionally different AND without the "good for some things, bad for most" time allocation.

    - - - Updated - - -

    Quote Originally Posted by Blitheqt View Post
    You could almost use the "under-geared vs. geared" argument against that, that's used whenever Blizzard has tried to add things like baseline resilience. It's fun for the geared players - not fun for the ones without. Sure it might be a little entertaining, but there has to be some line that they can't cross. The amount of crying we'll get from these would be comparable (if not worse) than the Ordos conversion.
    This isn't really comparable to other gear, though. It's more comparable to some kind of temporary objective-tied buff. It's of utmost importance to remember that these items disappear forever the second that you leave Ashran and that, if it comes to it, they might even have an outright time limit on them.

  18. #18
    Deleted
    everythings anti melee so far....great.

  19. #19
    Quote Originally Posted by Siegmeyer View Post
    everythings anti melee so far....great.
    I wouldn't call teleporting someone to the other side of the isle specifically anti-melee.

    Wait until we see what the melee ones are. I'm sure they'll be just as ludicrous. I could see a charge cooldown removal for warriors easily, for example.

  20. #20
    Quote Originally Posted by Blitheqt View Post
    You could almost use the "under-geared vs. geared" argument against that, that's used whenever Blizzard has tried to add things like baseline resilience. It's fun for the geared players - not fun for the ones without. Sure it might be a little entertaining, but there has to be some line that they can't cross. The amount of crying we'll get from these would be comparable (if not worse) than the Ordos conversion.
    If people dislike the random environment of PvP and that some guy has a funny little item that stacks the odds in his favour, they might prefer Arena; that is their very purpose. Random stuff like this cracks me up, even when I'm on the receiving end. I like to win, but I can see when I'm out-matched and unlike most people, I'm ok with that; I'll come up with a plan or run away with my tail between my legs.

    I feel that it's ok to laugh at the game and not take everything as a super serious competition (despite being competitive most of the time). When I want that I queue for Arenas. I bit of diversity in game environment would be nice, rather than forcing everything into a goddamn one-dimensional balance box. I miss self-reviving as a ghoul :<. Your mileage may vary however.

    Quote Originally Posted by cityguy193 View Post
    Its not unpredictable. If you see a hunter, you know you cant catch him because every GCD he can leap back 20 feet. If you call that fun and engaging, then enjoy it I guess.

    Items like these will get old within a week, then no one will bother doing ashran because of how dumb it will turn into.
    First, we have no idea if those boots will be common place. So it could indeed be some super duper rare Ashran hunter only item, which is neat, gives him status; more incentive to kill him. Second, I did state it'll probably disabled in combat, because it makes absolutely zero sense for that to function in combat; especially with the interaction from disengage talents. A caveat will exist on that item in one form or another. So the worst case is...he drops combat and disengages all the way to the end of the world; sounds like hunters got a slice of the druid life.

    Quote Originally Posted by Eats Compost View Post
    This isn't really comparable to other gear, though. It's more comparable to some kind of temporary objective-tied buff. It's of utmost importance to remember that these items disappear forever the second that you leave Ashran and that, if it comes to it, they might even have an outright time limit on them.
    Oh that makes it even more reasonable.
    Last edited by RapBreon; 2014-05-24 at 02:10 PM.

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