i'm rerolling if we don't get felflame back. mage looks awesome right now.
i'm rerolling if we don't get felflame back. mage looks awesome right now.
I can live without fel flame if they actually makes the rest of the class fun again. Right now it's just not fun for me to play.
And no, fun != OP.
It's quite funny though that no one has mentioned the main reason why Felflame is needed.
It isn't so much needed as a filler for on the move, it's more needed for it's direct damage and it's instant for stuff like destroying totems etc.
That's the main use for felflame, not providing minimal damage while moving because I agree that especially in PvE casters should learn to minimize movement again, it requires more skill then pressing buttons in the right order and is more fun aswell.
Pretty much how it was in BC. You'd cast an instant dot or swing your weapon lol
- - - Updated - - -
The running still exists for melee. Just recently returned to my Paladin after years on my hunter and shaman, in SoO even with gap closers and bigger hit boxes I still found myself running around to adds and being out of range for ability targeting.
Perhaps good players know how to not be targeted by juggernaut barages, foul stream on dark shaman, heroic shockwave on nazgrim, malkorok smashes, siegcrafter sawblades, paragon caustic amber, and on and on?.
You make it sound as though moving a lot and often is a choice in the current raiding environment. In reality it's a requirement dictated by encounter design, not a choice made by bad players.
I understand there should be a dps penalty for casters when moving. On the other hand, not having anything to press is just plain boring and stupid decision on Blizzard's side.
I am totally fine with the removal of Fel Flame. Warlocks were playable and viable before Felflame, and will be playable and viable after Felflame is gone.
And some of you forget - not only we lose mobility, every other caster loses mobility, too.
If you just can refresh your dots, have to spend fury or cast conflag+Rain of fire, other casters just lose as many dps when they move.
I rather have to think about when I have to move, about my positioning to move as little as possible, then just spam Felflame.
"every other caster" really only means Shaman. Mage mobility has not been greatly affected, Frost and Fire still have a ton of it. Boomkin and Spriest mobility benefits from the changes to snapshotting.
If you're not thinking about your movement on Live you're doing it wrong. If you're not specced into KJC you should already be limiting your usage of Fel Flame and planting your feet as soon as you can. We're not really raising the skill cap any by removing Fel Flame. It's not reintroducing any behavior that we shouldn't already be familiar with.I rather have to think about when I have to move, about my positioning to move as little as possible, then just spam Felflame.
So what can Spriest doing during movement? Spam SW:P for minimal damage.
Balance can only spam their one dot and their Starsurge if it procs.
Eles should be able to unleash Elements if not on CD, a Shock if not on CD and instant Lavabursts.
Warlock can cast Rain of Fire, and Conflag for Destro; refresh dots for Affli; "waste" Fury for ToC.
The aspect to destroy totems etc I can only say, that I was fine with my WL in PvP during WotLK and BC, didnt played him in PvP afterwards.
Except that none of our specs has as many instants as we had prior to FF. ToC is less than ideal for Demo, Demo and Aff both lost instant Shadowbolts from Nightfall/Corruption Glyph, Destro no longer has Doom or Corruption.
Again, as Rethul pointed out, it's only Shaman that have lost out. Mages are largely unchanged, SPriest and Boomkin have actually benefited from changes.And some of you forget - not only we lose mobility, every other caster loses mobility, too.
If you just can refresh your dots, have to spend fury or cast conflag+Rain of fire, other casters just lose as many dps when they move.
But you do that anyway, because FF is always going to be a loss. It's a completely false argument. The movement FF covers is invariably unplanned and unplannable. There's not even room for Destro to use Globals in planned stutter-stepping.I rather have to think about when I have to move, about my positioning to move as little as possible, then just spam Felflame.
Last edited by Jessicka; 2014-08-05 at 11:57 AM.
Except that you could not count on those 4% (iirc) chance to happend during movement. And since after our 3/2 Dots you could only spam Shadowbolt as Filler for Demo/Affli, you couldnt save those proccs for movement.
Destro lost Doom (what you do not want to refresh, so not ideal for movement) and Corruption, but gained instant Rain of Fire, iirc.
With the AddOn we are going to have a DPS loss if we move for a long time (>2GCDs), right now we have a DPS loss if we move aswell.
The DPS loss might me be higher in the AddOn, but if the rest of the numbers are tuned around this, I do not care. if we go from 70% dps during movement to 0% dps during movement, but in the end we are competive overall, I really dont care.
Of course you couldn't, but if you knew you were going to have to be somewhere soon, you would move a few steps while you cast them to be closer to where you needed to be. That's precisely the skill, the planning and the stutter stepping you're talking about. Right now, there are just less opportunities to do that.
Kil'jaedens Cunning should just reduce damage done by 50% while moving, but making our filler castable on the move.
Meh one tiny thing I always do as a caster is make sure i'm auto attacking the boss while i run around it, tiny dps increase but it's something lol.
I hear this bullshit argument all the time. Let's see why it's actually completly wrong:
What do you mean that they can spam instant spells for minimal damage ... like something we could do with FF until it was removed? Besides that with the right talents Spriests can become one of the most mobile caster in the game: CoP makes Mind Blast instant, SI procs instant Mind Blast cooldown resets and SoD lets them save up to 3 instant Mind Spike procs. Combined with two instant SW: Ds while executing i think that is plenty to do while moving.
You mean they can also spam something like FF?Balance can only spam their one dot and their Starsurge if it procs.
And lets not forget mages: All specs have Blink and Blazing Speed for quick movement. Frost has up to three FoF procs (Ice Lance does more damage than FF even without FoF charges now!), instant FFB procs and optional talents like Ice Nova and Comet Storm if all that is not enough. Fire has Inferno Blast (now with two charges), instant Pyroblasts, optional talents like Living Bomb, Blast Wave or Meteor, and if they actually run out of instant casts they can cast Scorch while moving and try to fish for even more Pyro procs. Ice Floes for casting while moving is hardly even needed since Arcane is actually the only spec not equipped with a fuck-ton of instant casts and even they have PoM and Arcane Barrage from time to time.
So it's actually down to warlocks and Ele shamans who got their mobility nerfed and have to rely on rotational cooldowns or dot refreshes now to deal damage while moving while other specs like Frost, Fire or Shadow have become more mobile than they were ever before. And you say to us that you cannot see the double standard here?!Eles should be able to unleash Elements if not on CD, a Shock if not on CD and instant Lavabursts.
Warlock can cast Rain of Fire, and Conflag for Destro; refresh dots for Affli; "waste" Fury for ToC.
I couldn't believe but there is now a spec in the game which has no instant direct damage spell at all and which has to spend precious resources to even deal direct damage, and this spec is Affliction!The aspect to destroy totems etc I can only say, that I was fine with my WL in PvP during WotLK and BC, didnt played him in PvP afterwards.