Well.. actually you kinda can teach an dog new tricks.. which is what Blizzard has been doing with the current engine for 10 years. The way for instance terrain works in WoD is very different from how it was in Vanilla. I'm sorry but I think you have an insufficient understanding of what you're talking about.
Not really. Instances already exist in the old engine. Even Vanilla WoW had them.. they've just expanded them to work in the world as well. Or in other words, the engine has that option, they've just implemented it in other ways than originally intended. However the old engine doesn't have collision detection at all so they can't do that.
I'm not sure how they'd execute it though... Another Draenor expansion, or even another Northrend expansion could be just too much for some people. I'd rather they played with the theory that the continents we know of today are above the equator, and that we'd explore the lower half of the world without ever actually returning to the world to the north except for instanced areas perhaps.
Last edited by Asphyxiate9; 2014-08-17 at 02:42 PM.
... 'the way, for instance, terrain works' not the way 'instance terrain' works.
Also they could totally do collision detection.. but that'd have gameplay consequences. For instance, you would be able to stand in a doorway and keep anyone from entering.
Also, phasing is very different technology from instancing. That's another 'new trick' as you will.
Last edited by Dragon2K; 2014-08-17 at 02:48 PM.
Ok, lets try this again. An engine or SDK is a collection of commands, right? It's like a separate programming language but with macros so you wouldnt have to write everything from scratch. You can tweak it or improve it but there are limits and if you do things that weren't originally intended, it can have very severe performance issues. So basically yea, you CAN do a lot of new things but it's much simpler and cheaper to use a new modern engine than to try fix the old antiquated one.
Every part of an engine can be replaced with updated code. Of course this could become a complicated effort, but as it's their own engine their engineers have been working on since forever they know it inside and out. They've also already done this a number of times, with water, with terrain, with effects... A new engine would be years of work.
You seem to be operating from some kind of received internet wisdom about engines, when you really don't know too well what you're talking about. Especially concerning WoW and its engine.
Much rather see Warcraft IV
There is no point in making a game that is almost identical to the WoW we have now. A WoW 2 is really not needed they are already updating the character models. As time goes by more and more things will be updated. They've made some awesome looking new version of old faction/race mounts. Years ago Everquest made a EQ2 and everyone played this new WoW game instead of a 2nd EQ game.
Well of course it can be updated but I already gave you an appropriate analogy... it's like trying to improve an old building. You can technically do it but it's usually easier to just tear it all down and start anew. It just gets too messy, ugly, displaces the existing content, creates bugs nigh impossible to fix.. or in other words even small upgrades to an existing engine can become a development nightmare.
I don't know actually... Depends entirely what it would entail.
they admit that they were late for an expansion, how about supporting 2 mmos.....
Be afraid, be very afraid.
Last edited by KaNNis; 2014-08-17 at 03:14 PM.
Nah, they'd use a bunch of old animations and models though because those aren't that dependent on engines. Oh and textures too..
if you have played newer games, you probably know how boss fights are like there. You have to actually hit the boss, dodge their weapons or tentacles coming at you etc. instead of just sitting there and chopping at their low res foot from afar. But that's not all, new engine can also give you a prettier looking world, new features like slipping down the cliff and ragdolling and exploding into gore and limbs when you hit the ground instead of playing a silly animation, going "ugh" and falling over.
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Yeah.. WoW Noire.. private tauren detective catching gnome gangsters.