"I happen to agree with McIntosh, Sarkeesian, and so many others on one point. Video games need criticism just as art does. Thankfully, video games have had criticism for decades.
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Some critics in today’s popular websites rarely allow the reader to derive for themselves. Instead, readers are called to activism and action. The piece is not meant to argue the nature of the work. Instead, the criticism of today is meant to argue the nature of the culture surrounding the work and demand a change by that culture.
Criticism in video games media demands action from the reader. Judgment is rendered by the critic. Failure to act on that judgment is labeled any matter of socially ostracizing labels. The video game critic seeks to define the work for the reader before the reader can define it for themselves.
In the fitful rush to define the work, dissenting views are shouted down and games are defined out of view. If video games must accept criticism to be art, we must put into place protections so that art can be protected from social demands that define artwork out of the marketplace for consumption.
Video game criticism has become chaotic. It has shifted away from art criticism and toward social criticism. In this process, social demands of decency from a select group have dictated what art is acceptable and accessible for others."