I don't play ranged, so my opinion doesn't matter.
But I would say that your suggestion would be fair if Hunter shots also hit less hard to compensate.
The point is that other ranged have their damage severely reduced by needing to move, which happens on a lot of fights, while hunters are fine (Or I guess get a small decrease? I don't know if sniper training still exists in some form, I don't pay much attention to everyday hunter changes, just large ones.)
For the same reason every other class has some niche.
"Why can Rogues stealth?"
Steve Irwin died the same way he lived. With animals in his heart.
1. They're not CASTERS, but they have to manage their resources instead.
2. It doesn't make sense for a hunter to have to stand still other than for maybe a few abilities that hit very hard. I'll take 100% mobility over that any day though.
3. People being so in love with movement are free to roll a hunter themselves. Easy as that.
Because it's Blizzard.
Look! Words!
Steady shot, that's why. Hunters have to use an ability with a cast-time to maintain their resource pool. A mana-using class doesn't have that limitation.
Yes, actually, it is. It is factually, objectively worse. It's either only stealth when we stand still or stealth at all times with a 50% movement speed reduction. Sure, we can launch traps (two of which are entirely useless in any situation where camo would be useful) but rogues get the same lenience with Sap. In WoD, we'll get a heal from it which is nice but we don't have a decent way to break combat to get back into stealth so most times it'll be a 6 second tick, not amazing.
Well, yes, it is. Their argument hinged on it being a 'unique and more interesting stealth' than rogues. It isn't. Case closed.
I get that they're trying to point to homogenization but that really doesn't matter as rogues are still the best class for the stealth niche and that was the point of the person they replied to.
Last edited by Pengalor; 2014-08-30 at 02:12 AM.
because you stand still for one second and cast out shit that crits for 3 mill. hunters and melee barely hit the 1m crit marker. it's balanced your spells hit harder to compensate for movement.
It is unique and more interesting.
It is Rogue stealth +Immunity to ranged attacks, +Able to use traps, +Able to use flare; an anti stealth ability, +Passive Healing in WoD
-Speed.
How exactly is that unquestionably worse? The speed is absolutely outweighed by the benefits.
And even if it were "worse" than stealth, it doesn't change the fact that it's the defining mechanic of rogues (and ferals who are based on rogues) and was given over to hunters. It is akin to rogues in WoD being able to tame beasts out in the world, but they do X% less damage than hunter pets.
Is that fine?
Like I said, I don't play ranged or pay a ton of attention to hunter tuning. So if you would be kind enough to provide a source wherein Hunters do less damage than all casters while both are standing still, that would be very helpful.
I fail to see how having to cast steady shot is the trade off for movement. Destro has to cast incinerate to build Chaos Bolts, demo has to build demonic energy for its burst. The point is both that Hunters can move (something that becomes unfun, and detrimental for other ranged) and that moving doesn't severely impact Hunter DPS, where other ranged drop quite a bit.