Poll: DO you want everything LOcked during start of the new season

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  1. #41
    I think that it might be better if everyone had to play through the Story mode for their first time playing a new seasonal character at the start of a new season. It would make it feel a lot more like a fresh "reset", instead of just spam running bounties or whatever the "fastest" way to level is.

    That said, I think it would be more important to give more incentive to make a seasonal character in future seasons. Because the rewards for it seem sort of underwhelming to me.

  2. #42
    People would play through the story in like 1-2 hours, unlock adventure mode, and do the same thing. I think some people here would only be satisfied if you were forced to level to 70 by repeatedly playing through the story mode.

    If you actually think there was some issue with how this season played out, you likely would have been shocked at how quickly people cleared stuff regardless of any "fixes" that Blizzard could have made. The difference would have been a mere few hours.

  3. #43
    The Unstoppable Force Orange Joe's Avatar
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    Quote Originally Posted by ThrashMetalFtw View Post
    I played D3 for the first time since the patch came yesterday. I wasn't part of any kind of race. Trying to make it look like ppl are mad because they got beaten, is really not helping your argument in this case.

    Adventure mode should still have been locked. A ladder reset is supposed to be the same as the first time you buy the game, aka playing through the campaign, not doing some bounty that doesn't even require you to kill a single mob, over and over again. Also, the argument that "the campaign is boring" is so fucking retarded that it's not even funny. Playing the game is boring, but resetting the game and speaking to a NPC without doing anything, is to be considered fun. Ok.


    I disagree, For me it's only about starting out at lvl 1.


    not doing some bounty that doesn't even require you to kill a single mob, over and over again.

    This can be fixed without removing adventure mode.

  4. #44
    Just remove the "do nothing" get exp bounties and call it good. The rest is fine.
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  5. #45
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    The campaign is awesome and very enjoyable, with th eplot twists, cutscenes and phenomanel storytelling... once. And only once.

    So far, I enjoy leveling a seasonal character with my girlfriend. No need for another campaign-game, no thank you very much

  6. #46
    Limiting your season "account" to Master difficulty until at least 1 character is 70 is reasonable. If on a fresh toon you can clear T1 from 1-70, I salute you. On a secondary char I usually slap on a +220 dmg gem on wep at lvl 15 and cruise control through T1-T2 to 70(just played my WD from ~15 to 70 on T2 only).

  7. #47
    Quote Originally Posted by nyc81991 View Post
    I think that it might be better if everyone had to play through the Story mode for their first time playing a new seasonal character at the start of a new season. It would make it feel a lot more like a fresh "reset", instead of just spam running bounties or whatever the "fastest" way to level is.

    That said, I think it would be more important to give more incentive to make a seasonal character in future seasons. Because the rewards for it seem sort of underwhelming to me.
    This is the much MUCH bigger issue to me. In PoE the seasons throw in some new mechanics and it's actually fun and interesting and different. Blizzard did absolutely nothing with this season. There's nothing that makes it exciting. Even the seasonal legendaries are mostly mediocre at best. There's just nothing interesting about a reset in Diablo 3 at this time.

  8. #48
    Quote Originally Posted by mistahwilshire View Post
    This is the much MUCH bigger issue to me. In PoE the seasons throw in some new mechanics and it's actually fun and interesting and different. Blizzard did absolutely nothing with this season. There's nothing that makes it exciting. Even the seasonal legendaries are mostly mediocre at best. There's just nothing interesting about a reset in Diablo 3 at this time.
    This is probably the biggest issue imo. All they did was a separate game mode of the exact same game mode we have now and then slapped a few achievements and useless leg on it. It is boring and unimaginative and probably cheap and easy to please the masses without actually doing any work.

    But PoE beyond league is just O.O
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  9. #49
    Quote Originally Posted by Tehterokkar View Post
    Limiting your season "account" to Master difficulty until at least 1 character is 70 is reasonable. If on a fresh toon you can clear T1 from 1-70, I salute you. On a secondary char I usually slap on a +220 dmg gem on wep at lvl 15 and cruise control through T1-T2 to 70(just played my WD from ~15 to 70 on T2 only).
    Have you played the new and improved 2.1 classes? On my wizard I cruised through T1 by just holding down my right mousekey and destroying everything with arcane torrent.
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  10. #50
    Quote Originally Posted by kail View Post
    The issue was not adventure mode. The campaign can be sped through easily via norm, just killing the necessary mobs. Then they would proceed to spam the No-Kill bounties.

    The easiest fix would be to edit the bounties like Miner's Gold and req the remaining mobs to be killed before the quest completes, or even give it a purple boss. Now all bounties require something to be killed.

    Either that or just start us at 70, the leveling part is extremely trivial, none of the mats or gear matter.
    On my hc season wd i still use a lvl 34 mask of jeram (160 int, 150 vit, 3 crit, socket, 86% pet dmg) simply because nothing but another jeram can take its place, and bloodshard rarity makes me gamble for something else before i touch helms again.

    Similarly, lowlvl versions of buildchangers (bombardiers, mirrorball and so on) that aren't weapons, will be used for quite a while

  11. #51
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    Doesn't really matter.

    DIII season 2 will flop if it's like season 1 (aka do everything again for a few exclusives legendaries). Seasons should have more specifics to maintain interest.
    I'm staying on non season (where I can't even finish my DH set when I see season DH M6 and RoRG after one week...)
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  12. #52
    The Unstoppable Force Kelimbror's Avatar
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    Quote Originally Posted by Cheekun View Post
    Just remove the "do nothing" get exp bounties and call it good. The rest is fine.
    And then people will find the next exploit or gimmick and repeat again...causing the game to be nerfed until it's no fun for anyone. The only reason this is an issue is because of the competitive nature of seasonal play. Funneling through the story places a limiter that makes the beginning playing field even. It's not much, but it at least provides some form of equal barrier to progression. I'll admit their solution to the chest event was pretty good, keeping the event but making sure you can't do it on T6 without gear. If they could tackle all exploits and gimmicks with the same tact, then you are probably right that it would be fine.
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  13. #53
    I've done the campaign too many times. Just nerf the bounties that don't require killing anything.

  14. #54
    Quote Originally Posted by Unholyground View Post
    After doing it a couple of times Adventure Mode is where it is at. I personally stopped playing Diablo 3 pre-expansion because all that was available was the main story. If anything they need to make a few smaller mini acts ONLY available in the Adventure Mode.
    Iono, I guess this new generation of diablo players just boggles my mind considering all we had for the first 2 games was the main story. The entire franchise is based on the main stories replay-ability in all of the games.

    I mean shit... even adventure mode itself is just small bits of side quests that appear during the main story with the express goal of doing those quests instead of just having them be extra.

    If you pretended the rift monolith wasn't there and you didn't get a little quest pop up specifically for each bounty you could literally have done the exact same thing pre-adventure modes as you currently do when you play bounties by just visiting the areas.

  15. #55
    Quote Originally Posted by ThrashMetalFtw View Post
    A ladder reset is supposed to be the same as the first time you buy the game, aka playing through the campaign, not doing some bounty that doesn't even require you to kill a single mob, over and over again.
    No that's not what a ladder reset does, it just allows you to start a new character from level one, you should never force people into anything, that's dumb. And btw, those bounties were known way before the patch hit let alone before the season even started....streamers used A Miner's Gold all the time, as well as the others, maybe not -all the time- but you get what I mean.

  16. #56
    Quote Originally Posted by Baconeggcheese View Post
    Iono, I guess this new generation of diablo players just boggles my mind considering all we had for the first 2 games was the main story. The entire franchise is based on the main stories replay-ability in all of the games.
    No it isn't.

    You could replace the campaign with a completely different mode and still have a just as entertaining game.
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  17. #57
    Dunno, the torment 6 bounty thing seems to be getting fixed so leveling should be a bit slower already. As for adventure mode being unlocked, I did it like 5 times on my main DH, atleast once on every other class and a couple of more times on HC. I don't really feel like going through it all again, same for pretty much everyone else I imagine.

  18. #58
    Adventure mode being unlocked by start just avoided the delay in time needed for people to get to 70. it would have simply ended with the same times as now + time required to breeze through campaign on normal one time.

    While i can understand that feels different, it wouldn't have changed the fact the people would have run the same bounties over and over to get to 70 the fastest way possible. Obviously you cannot at this point deploy a fix to these bounties; they're fortunately going to be changed for next season and we will see how it will translate i terms of leveling times. Though it won't change the fact speed runners will go for the fastest way possible, even if it was killing the first zombie of the campaign over and over till max level.
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  19. #59
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    I don't really like to do the campaign and prefer Adventure Mode, so I appreciated not needing to do the story for seasons.
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  20. #60
    Immortal Ealyssa's Avatar
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    Quote Originally Posted by Baconeggcheese View Post
    The entire franchise is based on the main stories replay-ability in all of the games.
    No, not even close.

    It's based on killing things and looting. If you play diablo for the story YOU are the one doing something wrong. Not the 99% of people playing an H&S full of loots.
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