You wanna bring more realism into game? Ok, I don't mind if strength gives extra HP as long as wearing plate reduces your movent speed, decreases chance to dodge/parry, slows your attack speed, etc., etc. etc.
You wanna bring more realism into game? Ok, I don't mind if strength gives extra HP as long as wearing plate reduces your movent speed, decreases chance to dodge/parry, slows your attack speed, etc., etc. etc.
Why you think the Net was born? Porn! Porn! Porn!
How about not simplifying/changing the stat system even more?
Stats are a complete joke in this game, seeing (as of WoD) there's so little interaction, and you never had any control over your base ones to begin with.
Look for them to simply go away completely in the name of 'streamlining' rather than ever becoming something that requires thought or decision.
What? You speak of equilibrium and then you state that you don't care with balance?
Equilibrium == Balance
They are the same thing.
Here i have to agree, like in classic, warrior should have more damage mitigation.
But, if Blizzard is to give more mitigation to Warriors, then we would have a useless Paladin, just like in Classic. The original goal was to provide that extra mitigation for Warriors with defensive stance, the result was that Paladin tanks became useless.
Then what would be the point of stamina?
Even more simple? C'mon where is the fun then?
Dude, if you give all the cool stuf JUST to the plate users then where is the equilibrium you spoke above?
For me this seams just another egocentric thread...
There are 10 other classes in the game that are demanding for the equilibrium you spoke about.
You're right. And yes, I agree - warriors shouldn't be bouncing around the battlefield like pingpong balls. It honestly feels really, really flimsy right now as opposed to finally getting to the target and stomping it into the ground.
I've spoken out on the subject before and I still feel like it's not the class design that's at fault here. In PvP paladins were always beyond useful with the amount of utility and defensive / healing presence they had in the field; The problem is game's focus on raid pve content where true hybrids have no place.But, if Blizzard is to give more mitigation to Warriors, then we would have a useless Paladin, just like in Classic. The original goal was to provide that extra mitigation for Warriors with defensive stance, the result was that Paladin tanks became useless.
The stat system isn't just for plate users though! With my revamped stat system players will have an actual choice with what they want to wear. Do they want more rage or energy? more procs? more raw damage?Dude, if you give all the cool stuf JUST to the plate users then where is the equilibrium you spoke above?
For me this seams just another egocentric thread...
There are 10 other classes in the game that are demanding for the equilibrium you spoke about.
-all- gear with my new system will have a combination of 2-4 stats, each of which is useful to everybody. It will be simpler in one way, more complex in others.
Last edited by Saberstrike; 2014-09-23 at 03:13 PM.