Originally Posted by
Plog
Maybe I did just get outrageously unlucky yesterday. But I found several times It was wasted.
On Hellfire assault the explosion procced on waves that were basically already dead causing massive overkill.
I had to heal Iron Reaver but I can imagine plenty of times for that to go wrong. Explosion procs when he charges away, or right before air phase, overkill on bombs.
Kormrok was mostly ok but twice he jumped into one of the pools at the same time as my explosion. In fact since the trinket procs on the pull it's just perfect timing for the first explosion to do nothing wasting 10 seconds of prepotted dps.
Hellfire council was ok but I think I missed one explosion due to Gurtrogg being pulled very far away from me suddenly.
Kilrogg again is fine unless you go into the visions of death I can imagine wasted overkill on adds in there. I also recall having the trinket proc right at the end of the fight for me and didn't explode before he died which was about 8 seconds of lost dps at the end which can happen on any boss ofc.
On Gorefiend I missed an explosion having to move out with Touch of Doom and also once after being ported to the stomach and then massive overkill on mobs in the stomach or wasted in between them.
Of course all trinkets can proc at bad times when you don't get much use out of them, but the big problem with this trinket is that if it procs at a bad time you can actually lose dps since you do no damage for 10 seconds. If it sims so close to the censer on a patchwerk fight where you never have to move then there is absolutely no doubt in my mind that in reality the censer is a much better choice.
A good tweak for the capacitor would be for it to not absorb the damage but after 10 seconds to explode for 30% of the damage done in those 10 seconds. It's the same output but without the massive disadvantage you get from it proccing at crappy times.