Is the mirror of the blademaster change to guardian status going to affect us? Will it cause them to scale with damage and TEB?
Is the mirror of the blademaster change to guardian status going to affect us? Will it cause them to scale with damage and TEB?
Atrael@Turalyon Formerly- Pride/Elv@Azuremyst, Ysera, and Turalyon.
Creator of WalkingTheWind.com and PeakOfSerenity.com
Former Monk Mod of MMOChampion | Admin/Moderator of Monk Discord
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Atrael@Turalyon Formerly- Pride/Elv@Azuremyst, Ysera, and Turalyon.
Creator of WalkingTheWind.com and PeakOfSerenity.com
Former Monk Mod of MMOChampion | Admin/Moderator of Monk Discord
Armory | Logs | Guild | Twitch
Atrael@Turalyon Formerly- Pride/Elv@Azuremyst, Ysera, and Turalyon.
I suspect it's a change to make less melee clutter and nothing more than that.
I'm a bit bummed about the SEF changes. The ability wasn't always the easiest thing to use on fights with lots of add waves (Xhul). But what really made SEF for me was that it allowed monks attack things other melee couldnt/have time to get to. Like Infernals on Mann and Shadowcallers on Soc. Other melee can cleave/aoe bunched up groups with (Bladestorm, Bladeflurry, Howling Blast....) Some of those weren't doing the damage that SEF cleave could do, but thats just number balancing. SEF niche was putting extra dmg on targets that it didnt make sense for melee to run out to.
As for the other changes, they do look interesting. Weaving all your abilities to avoid using them twice in a row could be fun. But it would be nice if mastery also increased your chance for a combo breaker. Just to mix it up a bit more.
Irony.. FoF and RSK have CDs, you can't use either of those twice in a row, and unless you have virtually 100 energy, which will only happen on the pull, you can only possibly use BoK twice in a row. And why would you do that? Because RSK and FoF are on CD, you've just TP'd and need to dump your Chi but you can't because you have a Combo Breaker proc. This mastery plus a higher Combo Breaker can only screw you over. It'd probably be a dps loss with the exciting, "new and innovative" talent choices such as; "more damage". As the current changes stand, if you are a good ww monk and use FoF and RSK when you can, it's very difficult to get two spells in a row, unless the game chooses for you. The new ww monk seems very much akin to wrath ret pally using clcret with blade flurry, but maybe that's what you meant; fun?
That's simple, try using some transformation toy, get some size increase and use the trinket... (my favourite is either the chimp from northrend or the big fire elemental from midsummer)
And now get 3-4 hunters, some enh shammys and one WW monk and use all the trinkets at once.
I understand why was SEF a bad ability, but is there a reason to make it piss-easy to use? You know, all SEF needed was
1, transfer your buffs (tp, TEB)
2, write proper tooltip
3, moving when FoF
4, and make that if you attack your SEF target, you automaticly cancel SEF(as a precausion to noobs using it on single target)
5, and maybe some clever tracking too i guess
This just makes us worse combat rogues, or worse arms warrior - not being able to cleave ranged adds really sucks, that was once thing that I found really great about WW ( you know, having the highest dmg on Beastlord's spears, or Xhulhorac's void steppers - you can just show casters how useless they are in the raid )
To be honest, WW felt completly different coming from MoP to WoD (I hated WW in MoP, but loved it in WoD)
And this, this is the class fantasy - being the hardest and most complex melee class, that's what I love about WW.
So one question, if there is one add, can you toggle and one go to the add that's up and the other just not do anything? Since it doesn't affect main damage wouldn't matter if a random clone was out doing nothing. I'm sure they can make it so that it goes to either one or two adds.. but we'll see
-Split into 3 elemental spirits, suited to attacking 3 or more enemies. Each spirit deals 50% of normal damage and healing.
-The Monk directly controls the Storm spirit, while Earth and Fire spirits mimic the Monk's attacks on different nearby enemies.
-Lasts until toggled off, or either Earth or Fire are destroyed.
via class preview.
From reading it, you are one of the spirits so it would mean you would do 50% to your main target and one of the spirits would do 50% to the add, other would just stand there doing nothing so you gain no dps and basically split your dmg in half (compared to current 70%-70% =~140% on live), correct me if I am reading that wrong but the writeup seems pretty straightforward.
Last edited by mmoc918bec3ce7; 2015-11-14 at 11:19 PM.
Ok so a question here is my armory http://us.battle.net/wow/en/characte...ethosmv/simple I'm looking to get DW weapons for main add fights and Chi exp. I have a haste set that gets me up to about 17% haste now. I see some with DW have 1 warsong 1 thunderlord and some with 2 warsong,,, which would be the best bet? Or would it be best to go with the 1 each and just keep DW since only a 1-2% diff in it and 2h? I'm curious as to what those of you in Mythic and DW think.
Thanks in advance
Just go for ilvl, if you want dw specific for ChiX get double warsong, no point in running thunderlord for it.