Please read before voting.
Looking to get some opinions from avid arena hunters on this. I tested my dps on the dummy, (obviously not the best way to test raw dps) in pvp gear and steady focus was ~5-10% higher damage. I have also tried both talents out in actual pvp settings. Right now with how fast players die, both in skirmishes and bgs, neither talent gets much use. You need to spend focus to get the thrill proc, and you need to be very low on focus to justify 2x steadies in a row for steady focus. Since people usually die before my focus bar is empty due to how the game is played right now, its been difficult for me to determine what talent is better. As it stands for the pre-patch, im leaning towards ToTH mainly because it is easier to play.
Thrill seems to be the talent to take for easier, more sustained damage. Steady focus is harder to get off, and more susceptible to LoS, but it provides slightly better burst potential and would allow you to purge MUCH more often in optimal conditions. Steady Focus is definitely the talent to take if you will need to purge a lot. Purging is going to be vastly more important this expansion especially when fighting Rdruids and disc priests, but there is also a lot less random garbage buffs to purge off now. I dont know how many purgable buffs will be added at 100, and that will be a big factor in determining which talent is better. As it stands, I can purge more than enough now with ToTH. Also keep in mind that ToTH can actually be procd by tranq shot since it costs focus.
Now there is the issue of LoS. Steady focus would be my talent to choose if LoS didn't exist. It's higher PvE damage and you have a lot of focus at your disposal to either do damage or purge with, It also may make barrage more viable since it is such an expensive ability, but it is no longer garbage like it was in MoP. Now, mm hunters are susceptible to line of sight regardless of which talent you choose, but steady focus definitely makes it worse. You can always be lined on an aimed shot, but with steady focus so many times I get randomly charged, stunned, coiled, 1/4dr poly or fear etc on the second steady shot. And when the cc is over chimera shot is up and you basically MUST use it on cooldown. This means you have to cast two steadies all over again, usually having too much focus to make this optimal because a lot of focus was regenerated from the first steady shot and passively while sitting cc. The duration of Steady Focus was also reduced from 20 seconds in MoP to 10 seconds now, meaning that its not feasible at all to have it up 100% of the time.
The pace of the game is also going to greatly affect these talents. Damage is so high right now that you can kill someone who uses no defensives in a 10 second window with normal sustained damage from your partner without either of these talents. The extra damage from them would simply be overkill. If the pace slows down a little, and you need burst to kill in this 10 second window, then steady focus will provide higher damage and more reliable damage, because you are in control of when you get the buff. If the pace slows down even more, you often cannot kill in a 10 second window, and longer cc chains will be needed. In a 15-20 second window, (Hoj/stormbolt, trap, half wyvern, fear --> silence, or cyclone would be a pretty standard chain) ToTH will provide higher damage, especially assuming that the enemy dps that is not being killed will be trying his hardest to peel, and I have already went over why I think steady focus is more vulnerable to cc and LoS.
Thrill of the hunt
Pros
- Easier
Sustained PvP Damage
Cons
- Less purging
Less burst
You can be ccd and lined until the procs fall off.
Steady Focus
- Higher raw PvE damage
More purging
More short window burst
Cons
- Harder Rotation to manage
VERY susceptible to LoS and cc
Lower sustained pvp damage