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id rather them fix what they have. Look through viable builds for each class in Path of Exile. Theres at least a dozen for every class. Now look at viable builds for Diablo 3 and theres like what maybe 2 per class? Hell are there even a dozen viable builds across all classes? Also by viable I mean t6 cause I remember reading somewhere that for some reason people thought viable was like t1.
Adding more classes doesnt fix the problem it just covers it up.
I would like to see some kind of assassination mele class in the game, like rogue.
Wolf man worgan
A shape shifting assassin that can raise skeletons and set fire traps. Oh, and summon a hurricane.
Druid from D2 please <#
Druid and Necromancer, for sure. Necro isn't likely due to some of the similarities to witch doctor, but there isn't really a nature themed class in the game, and a druid would certainly fit that. Would love to have the opportunity to play a retooled werebear!
Druid druid and more druid
i want my goddamn druid
There is only one class that needs to be implemented and it is not the Necromancer, Druid, etc. We need a class more like warlocks in World of Warcraft, especially since the majority of the series revolves around demons. Besides, necromancers are extremely overrated and the Witch Doctor was a terrible replacement.
Yeah. I like how they combined a lot of the old Paladin skillsets and playstyles into the new Crusader class while still keeping things interesting, so I bet they could do a great job with "porting" Druids in. The only thing I can think of is how to port things across. I feel like Werebear and Werewolf would have to be secondary skills (the right-click skills) with effects that modify primary skills (left-click skills) and maybe all of the other skills, and maybe they constantly drain your resource instead of having a set duration or something, because you'd also want to allow for a spellcaster Druid playstyle since that style was also very popular.
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There's no precedence for warlocks in Diablo lore, though - anyone that's summoning and fiddling with demons is unquestionably evil in the Diablo universe. It's not like where Warlocks are just shady in Warcraft... a warlock in Diablo would unquestionably be one of the bad guys, not one of the good guys.
The Witch Doctor already has the "dark summoner" niche filled, anyway.
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Druid, basically. Base form was a caster whose spells were basically nature-themed (hurricanes, volcanoes, blizzards, that sort of stuff), werewolf form made you a scrapper that was like a mix of a zealot Paladin (Zeal+Fanaticism) and a frenzy Barbarian, werebear made you a tank that had an autoswing modifier that basically let you permastun monsters like a Stun/Concentration barb.
I would like to get a class, that can Tank/DPS and the two dps specs wary between melee and ranged.
Time is on our side
Brutal Gladiator Enhancement Shaman *rawr*
Druid and Necro, i loved playing with my Necro! I also liked the trap Assa.
Druid for sure. If not that then good lord Javazon pllllllllllease
A shapeshifter would be great.
amazon would be good, but it would have to be totally different from dh. no traps/pets/ etc.
id really like to see assassins though. monks were just some cheesy ripoff.
Oracle
Bow-user Hybrid class that calls upon the power of the Pantheon gods. The Amazon of D2 had a lot of backstory with their gods, like Hefaetrus, god of fire; Karcheus the Watcher (ice); Zerae, Goddess of Lightning; Athulua Goddess of War. Since the Oracles were the originators of the Sisterhood of the Sightless Eye, they could be a mix of the D2 Amazon and the D1 Rogue as a Bow user, and themed more with spellcasting and divination with the gods.
This would tie in with a potential Skovos expansion, finally taking the fight to the South Sea and beyond.
Last edited by Thimagryn; 2015-01-14 at 09:35 AM.
Some sort of Cleric type would be interesting, especially if it could have both a "dark" and a "light" build (think Jedi vs Sith or a WoW Holy Priest vs Shadow Priest).