Originally Posted by
Detritivores
Two main points of disagreement, echoing some other posts.
1. Raid guilds ARE a social commitment. Just like sports teams, parties, dates etc. Everyone has a "real life" and you come off as smug acting like you having a date is more important than 19 people expecting you to be online. Pick a guild with the correct number of nights per week that won't interfere with your social life and come to terms with the fact that those nights are off limits most of the time. Any reasonable team has back-ups and is fine with absences if you give advance warning (days-weeks, not day of). If you can't view a raid team as this kind of commitment, then you need to orient yourself with the LFG tool.
2. Your loot entitlement is real. There is no reason to dump loot on a new person until the leadership is certain they will contribute long term. Also, I'm not sure why you lump EPGP and DKP together. My team has run EPGP for years and it favors new people if anything, after they finish their trial period. But again, if you don't have the commitment to go a couple raids without a "fair" shot at loot, then you don't belong on a team and should just use LFG.
Your third section about attitude/skill I completely agree with. First two need some work though. I suggest taking these values and building your own team. It will help you understand the criticism in my post and others.
Lastly, if you don't care about killing things, then my criticism is too harsh. The environment you're describing has no place in mythic raiding, but a normal/heroic flex team with sporadic hours, no attendance requirement, and personal loot only could work. That is certainly a possibility with the way raids are structured now and the ability to pug easily.