Hello fellow rogues!
I've seen a few scattered remarks in different threads about the interview but thought it would be a good idea to gather them in one place, and from a rogue perspective address some of the issues brought up (or left out). I will, as is tradition, start with my own. It should also be noted that this interview is based on PvE - so PvP balance is a topic for another thread (however intertwined those two are)
Spec balance.
Rogues seem to be in a very good place in terms of the balance between specs - all 3 specs perform equally in raid environments according to the different logs, with some outliers on heavy cleave fights. I feel that this is a positive change, that no single rogue spec seems mandatory is a good thing.
Class balance
This is where it becomes a bit more worrying - in the interview it was stated that rogues were in a good place overall. This worried me, rogues are at the bottom of the pack along with warlocks in the logs - this is compared to the best specs of other classes. But I personally found it a bit worrying that they found a melee dps class that brings little to no utility on boss fights as "being in a good place" when ranking amongst the lowest dps.
They talked about wanting everyone to be in the middle of the pack - which I am fine with, but seeing rogues being 10-15% below the top dps without expressing the need to adjust these classes is NOT a class that is in the middle of the pack, it's in the bottom.
They seemed to blame the new combo points system and that it took a bit of getting used to - something that seems completely off mark considering how much simpler target switching has become - and it took me a total of 5 minutes to get used to the new system.
Talents
There was a lot of talk about talents for other classes being mandatory - a subject that was beautifully skipped for rogues again. This is an issue that affects a lot of classes - but for rogues it seems to never be talked about. We have a lot of survivability based talents - which is fine, they actually offer some variation to a certain extent. But when we reach our supposedly most interesting talents at level 90 and 100 this comes to a screeching halt, and it seems the reason for this is that these would be our "output" talent tiers.
On level 90 there is the only obvious choice of anticipation, in the interview it was mentioned that if a 90+% of certain class /spec pick the same talent in a tier, it's a problem - for PvE it's 100% anticipation - the other 2 aren't even open for discussion.
On level 100, although left with more options, it's shadow reflection for Sub 100% of the time - and by the looks of single target bosses, shadow reflection for Assassination and Combat as well on single target. Assassination and Combat find more openings - in terms of AoE fights, as the 2 other talents offer increased potency in AoE situation.
This I consider a problem - having 100% only viable talent on one tier and the next tier also being (close to) 100% for single target is an issue, especially according to their own standards.
Summary
It feels to me that the devs are out of touch with the rogue class - as many of the issues that they mention is a problem for other classes is fine when it comes to rogues. And the statement that rogues need to "get used to" the new combo point system was the most far fetched excuse for rogues underperforming ever.
So, how do you feel/think of the statements made in this interview in relation to rogues?