Recycle, 6 mana return an enemy minion into your opponent's deck, so he can play it again.
Assasination, 5 mana outright destroy a minion...
...wut.
Recycle, 6 mana return an enemy minion into your opponent's deck, so he can play it again.
Assasination, 5 mana outright destroy a minion...
...wut.
Recycle avoids deathrattles.
Wastes a card draw for your opponent.
Sets them back on tempo.
Would you rather outright kill Slyvanas/Cairne or would you rather basically silence it and remove it from the board?
It seems great against expensive minions, as the opponent would both have to draw and play him again. Which would almost cost his entire turn just to do that.
The thing is, sap does pretty much the same thing for only 2 mana. Sure, the card goes back to the opponent's hand but making it go to the opponent's deck instead doesn't justify the extra 4 mana. Costing 6 mana makes this card completely unplayable. Should have been 3-4 mana max.
Last edited by mmoc9f0bced709; 2015-01-24 at 12:42 AM.
Walking with a friend in the dark is better than walking alone in the light.
So I chose the path of the Ebon Blade, and not a day passes where i've regretted it.
I am eternal, I am unyielding, I am UNDYING.
I am Zethras, and my blood will be the end of you.
Mana ramp and big creatures are Druid's thing. They have removal but it comes with strings (card draw for opponent, creature spawn, replayability). Recycle's cost makes sense considering Druid's efficiency comes primarily from creatures not spells. Plus they can ramp.
HS mimics MTG's color pie where Druid is green with a dash of red and blue. Those colors aren't known for unconditional removal either.
Last edited by Bavol; 2015-01-24 at 01:15 AM.
Druid is not meant to have strong, direct removals with no consequences while compared to Rogue they rely on combos.
Fits druid class pretty well. They're not supposed to have strong, cost-efficient removal, instead they have very efficient minions and mana ramp.
It is also better removal than Assasinate. It ignores deathrattles (hard counter to things like Sylvanas or Carine) and it puts it back to the opponent's DECK, not hand.
Pretty bad card for Arena, could be good in constructed druid ramp deck. In Arena you really want an ogre that will go 2-3 for 1 in almsot all cases instead of this. But in constructed players often rely on combos or certain OP legendaries, it might see some use there.
Tempo gain for the person who plays it, if used correctly.
druids are a class that rely heavily on nature. recycling is a big part of that nature aspect. carbon foot print etc
Hi
I can see the benefit of Recycle - it dodges silence, and forces you opponent to spend more mana. But I can't get behind it costing more than Assassinate. The potential for your opponent to play the card again is a big downside. It should cost 5 or even 4 if we're being really generous. The fact that no one is playing it (even despite Druid's need of direct removal) shows how poorly costed it is.
Its a bad assasinate that avoids shenanigans.
I don't like it, but I see its possible uses as a tempo swing.
sap does the same stuff you just mentioned for 2 mana...
and frankly, if druid was looking for removal that would give him tempo over value, he would just go with naturalize, atleast that lets him use up to 9 mana the same turn, not sure what druid has left to play with 4 mana after recycle...
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