Hi all!
[DISCLAIMER: You can skip these first two paragraphs if you just want to get to the meat of it!] Please provide constructive feedback if you have it, but do not flame for the sake of flaming. Also, I don't want this to be a discussion of "but Fistweaving isn't a thing you can actually do!" - that is not a discussion for this thread!
I love making these kinds of threads, and I'm not being sarcastic. I personally am a HUGE fan of the Monk, it is the class I've always wanted to play (and the archetype I play in every game that offers it). WoD is my first time playing WoW since the Cata launch, so of course I've finally taken quite a huge shine to my amazing monk.
As a bit of a background in monk play - I initially wanted to level as a fistweaver. LFD doesn't allow fistweavers to queue as DPS though so that was out the window! So I leveled from 1-100 as a Brewmaster for the quick tank queues, and because Brewmaster is always what I thought the actual class would be called when it was released. It's fun, and very freakin sturdy. Only one or two complaints with brewmaster - but they are more of general complaints as a whole. Either way, after getting to 100 I finally specced WW, and it is definitely my favorite class/spec in the game. Holy crap is it fun. My off-spec is Fistweaving though, but I rarely ever use it.
Anyways, here is my comprehensive list of complaints (subject to change as I remember things). Keep in mind that I am not asking for all of these things to be implemented together, but just some ideas I have for issues I see that would be nice to see.
Monk General Complaints:
- Base and enhanced levels of Chi are far too low. I find it too easy to over-step on Chi, and accidentally waste some by having a full bar, and worst of all - managing Chi is very immersion breaking. It is also very limiting in terms of having a variety of openers. We have; Jab, Keg Smash (obviously the best opener in the game! - but BM only..), Expel Harm (wastes the CD and gains no HP if you use it to generate starting Chi), SPK/RJW (good for PVE AoE opening only), Crackling Jade Lightning (for when you want to tickle the enemy), and whatever Lvl-30 talent you decide to take (which isn't Zen Sphere ever because that skill is worthless). "Guess how that monk is going to attack you!? Maybe he'll disable you for no damage!? Oh wait, Jab.. Jab.. Jab.."
- Level-30 talents are not gameplay changing/enhancing. Zen Sphere is weak as dirt. Chi Burst is my personal favorite for every reason other than the longass cast-time (I would sacrifice half the range to make it insta-cast). Chi Wave is the most usable, but is still kind of a "meh" in terms of damage/heals/utility.
- Level-75 talents are half of our defensive cooldowns, and they suck at anything other than their niche meta. Healing Elixirs is amazing on a Brewmaster, but unwieldy on WW/MW/FW due to the scarcity of readily available Brews. BM's are always purifying damage, and so HE triggers all the time. WW saves up its TEB charges for the right moment, which is not always when you want to trigger HE. MW/FW needing to consume Mana Tea just to heal for 11% (because it isn't 15% as the tooltip states) max HP is clunky and just as bad as WW.
- Level 100 talent choice is limited by unwieldiness of a lot of the talents. Breath of the Serpent is a kludge, nobody says "better blow this cooldown to trigger a very slow-moving heal that is also dependent on my statue as well as my own position!" The FW aspect of Pool of Mists basically says; "Don't you wish you had a lot more chi than you actually do right now?". Soul Dance for BM's is extremely underpowered compared to Serenity or ChiEx that there's almost no reason to ever use it. WW Monks have a good set of lvl 100 talents.
- MW/FW & WW lack innate defensiveness, which is more noticeable in PVP situations - particularly on MW/FW and WW.
Monk General Recommendations:
I'm going to put my money where my mouth is for all of my complaints though. It sucks when people say; "I hate this because this" and then don't offer anything in return. So I'm going to offer a "fix" to all the things I mentioned above.
- There are three possible solutions for Chi as I see it. Either increase the Chi cap to 8-10, and make it universal to all specs by default OR Make it so that no skills cost more than a single Chi to cast with the exception of ones like ChiEx (which should be capped at 3 for the same full effect) OR make it so that Monks start combat with full Chi by default, and still give us a baseline 5 Chi for each spec.
- Level 30 talents - Zen sphere is now stronger, and is off the GCD. Chi Burst is insta-cast, but only goes half the distance. Chi Wave always performs a full 7 bounces so long as there is an enemy/ally (including self) in range - CD increased to 20 seconds.
- Dampen Harm - Dampen Harm is now Tumble. Attacks which would do more than 15% of your HP as damage now cause you to roll backwards 15 yards and gain a 10% HP damage shield - can occur up to 3 times in 30 seconds (1.5 min CD remains).
- Diffuse Magic - Diffuse Magic is now Iron Will. For 6 seconds, magic attacks/harmful effects are reflected back to their original casters, purges harmful debuffs from the Monk. (1.5 min CD remains).
- Healing Elixirs - Healing Elixirs effect changes based on spec. Brewmasters will have the usual effect (with a properly functioning 15% heal of course). WW Monks will gain 25% of their HP back when they use Energizing Brew or Tigereye Brew (25 second ICD). MW/FW will get 15% of their HP back over 10 seconds whenever they use Mana Tea or Thunder Focus Tea - no ICD.
- Glyph of Freedom Roll no longer exists, and Roll/Chi Torpedo absorbs its effect of restoring a charge of roll/ChiTorp by default
- Breath of the Serpent - Passive effect which causes Jade Serpent Statue to emit moving Healing Spheres in the direction of the Monk every 10 seconds.
- Pool of Mists - Everything stays the same, except RSK only consumes Chi upon the first use - the 2nd and 3rd charges are free.
- Soul Dance - Buffed from 30% to 50%
- Innate Defensiveness - I'll cover these in the respective spec sections actually - as I do not think the same situation applies to all.
Brewmaster:
- Breath of Fire only costs 1 chi, because its not that strong of a skill and serves a similar purpose to Thunder Clap for AoE threat generation.
- Thats it. Brewmaster is in great shape.
Windwalker:
- Combo Breaker - Buffed from 8% trigger chance to 15% trigger chance. It doesn't occur often enough currently, and the buff easily falls off even in ideal circumstances. It's just not reliable enough.
- Fists of Fury - You can move while casting this skill. Floating Butterfly glyph is removed. Also, this skill no longer requires a target and will cast in a cone in front of you. My only two complaints about this skill are that it is a pain in the ass to use in PVP due to the fact that being stationary is an easy way to die, and they expect you to glyph for it to allow you to move at the cost of the stun component - AND that it doesn't trigger reliably when you are literally standing in front of an enemy player who isn't moving and is targetted. Make it so it always casts and doesn't require a target - problems solved.
- Self-heal from BOK now also triggers if you have Chi Explosion instead of BOK (Combat Conditioning Passive) - and both the DOT and Self-heal will trigger without positional requirements. Currently you lose the self-heal from BOK the second you spec into ChiEx. Choosing a talent should not result in loss of utility for the player. Further, positional requirements were supposed to be removed according to Blizz - yet they GAVE US ONE instead. WTF. Remove that shit.
- Touch of Karma now always has a 30 yard range. Because I'm a squishy monkey and would like this debuff to be on the enemy BEFORE they're already mole-whacking me.
- Afterlife grants 1 Healing Sphere and 1 Chi Sphere upon every death from any skill, not just from BOK. I don't think this works with ChiEx now that I think about it - so that issue is also resolved by my suggestion.
- Empowered Spinning Kick now also has a use if you specced into RJW. RJW now costs 25 less Energy. Currently you do not see a benefit from this Draenor Perk if you specced RJW - but you can't simply just make RJW do 2x as much damage or have the self-buff last for only 2.5 seconds - that would suck.
- Storm Earth and Fire - I love this skill. Due to the bad interface for it though, I think you should not be punished for accidentally doubling up on the same target. So I say that the clone will continue to copy your moves now, even though you are attacking the same target.
- Surging Mist - Does 2x the healing at all times. This skill is shitty right now, doesn't heal for squat - and only serves to reduce downtime outside of combat instead of sitting/eating.
Misty-Fister:
- Stance of the Spirited Crane While in this stance, you either have an energy bar instead of mana consumption OR Crane-stance-only-skills consume 1/2 the amount of mana. Even with healer gear, the lack of mana pool in this tree is attrocious - its so much faster to drain yourself of mana spamming Jabs than it ever is as a simple mistweaver.
- Uplift - is once again insta-cast. No explanation required.
- Thunder Focus Tea - in addition to current effects, now grants 2 Chi while in Stance of the Spirited Crane. Because this skill offers no utility to fistweavers as it is currently.
- Mastery: Gift of the Serpent - now also triggers when someone is healed via Eminence. This mastery I believe is currently worthless to fistweavers.
- Jade Mists: - Renewing Mists and RSK's triggered by this passive do not have a chi/mana cost. Chi starvation is a common occurrence when you have many RSK's provided via Jade Mists and Pool of Mists. This should alleviate that issue.
- Glyph of Fisticuffs - Causes the Monks offhand weapon to appear and animate the same as the main-hand fist. This is a personal grievance I have with "fistweavers". You can't dual-wield fists! That's half the aesthetic of it, GONE! This glyph is cosmetic, and simply serves to allow me to feel like a fistweaver.