I've been thinking a lot lately about how to make our class better, with less niche-only oriented specs and generally a class that would be fun to play and offer toolkit to deal with any situation the game may throw at you.
I think that the basic thing to change would be our talent system, that's a bit lacking atm to put it mildly. I thought about a new talent system that should give you all the options to play any spec you want while still offering different playstyles. Bear in mind though that all of the numbers are only placeholders, meaning that proper balancing would need to be done in order for eliminate cookie-cutter choices etc.
But the basic idea should be there and so far it's as follows:
Anticipation is no longer a talent but a baseline passive ability for all rogues
There are no baseline AOE abilities since you choose your AOE style via talent
T15 – stealth tier:
- Nightstalker, Subterfuge, Shadow Focus – all talents are viable and therefore might stay
T30 – AOE tier (new):
- Crimson Tempest (burst AOE)
- Active: Finishing move that deals instant damage to all enemies in 10yd radius.
- Passive: Your Eviscerate/Envenom increases the damage and radius of your next Crimson Tempest by 50% (yeah, this is rogue’s Final Verdict incarnation)- Blade Flurry (cleaving)
- Enhanced Fan of Knives (funneling ST damage to primary target via add cleaving)
T45 – survivability tier
- Cheat Death, Elusiveness, Leech – all talents have their place and might stay
T60 – movement tier
- Ranged Assassin
- Active: Increases the range of your melee attacks and abilities by 20yd for 3 seconds. 30 second cooldown, 2 charges
- Passive: Increases the range of your melee attack and abilities by 5yd- Shadowstep
- Burst of Speed
- Replaces Sprint. 15 second cooldown, 2 charges, 4 seconds duration, no resource cost
T75 – crowd control tier
- Balanced PvP abilities go here
T90 – resources enhancement tier
- Marked for Death
- Lemon Zest (Venom Rush)
- Cruel Intentions
- Your combo point generating abilities have 10% chance to make your next combo point generating ability cost no energy and have 50% increased damage
T100 – cooldown enhancement tier
- Shadow Blades
- While Vendetta/Adrenaline Rush/Shadow Dance is active, your combo point generating abilities award double amount of combo points.- Heavy Combat
- While Vendetta/Adrenaline Rush/Shadow Dance is active, your energy regeneration rate is lowered by 20%, but Haste, Critical Strike, Mastery, Multistrike, Versatility, and Bonus Armor are increased by 1000.- Premeditated Frenzy
- Vendetta/Adrenaline Rush/Shadow Dance now has 2 charges.
I'd very much like to hear your thoughts and start a discussion in order to do the job that Blizzard should have done like two expansions before.