1. #1
    Deleted

    Pve WW surviveability

    Hi, just a quick question.
    How are WW in keeping themselves alive for solo situations out in the world?
    Tough elites/starting to get overwhelmed and didn't get the chance to switch to BrM?
    Or if things go to pot in a dungeon.
    I know it's crap in pvp, but pve is obviously a different kettle of fish

  2. #2
    WW is pretty squishy in terms of general damage, anything consistent in terms of damage you will feel the effects from sooner or later. It's the price we pay for having what is honestly the best set of survival tools for a range of situations. We have Zen Meditation(90% dmg reduction assuming no melee hit), Diffuse Magic(90% Magic absorb+possible damage return), Touch of Karma(50% HP absorb/reflect), Dampen Harm(50% dmg reduction for 3 big physical hits) as well as having great kiting mobility if needed in the form of Flying Serpent Kick, Roll x2(or 3 or Roll+25%MS for 10s(stacking)) with the option of Tiger's Lust(70% speed burst for 6sec) with Roll 2x and to top it all off a relocate in Transcendence.

    It really depends on what you're trying to do. Our burst as well as general up-time of absorbs/heals makes anything standard pretty easy. You'd find it tough to solo bigger HP elites(like some of the Nagrand ones) without proper management and talents where as swapping over to Brewmaster would make them a walk in the park. At the same time though, as I mentioned, if shit hits the fan we are extremely versatile and useful but again it is only ourselves that really benefit from it(although it can be great for bosses) as opposed to raid-wide buffs/dmg reductions.

  3. #3
    Deleted
    Good survivality in a raid enviornment with flat damage reductions but levelling as one or world pve can be tough since you can't really heal yourself.

    You should be able to stay near the bottom of the damage taken meter in a raid but for soloing or whatever it's awful

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