PoM now stacks to 14 if you have the 2-piece. It's a pretty decent QoL change when it comes to not clipping with WoM IMO.
PoM now stacks to 14 if you have the 2-piece. It's a pretty decent QoL change when it comes to not clipping with WoM IMO.
Last edited by ceddya; 2015-02-25 at 08:05 AM.
I thought the max stack was 10. So with the two tier piece, you start off with 9 stacks.
Is that not correct?
I just did 79k as holy on kromog, must be highest recorded holy throughput on logs if anyone is interested. I missed my food buff as well
https://www.warcraftlogs.com/ranking...y&difficulty=4
Well done Proping, grats on #1 parse. I see that you casted very few PoHs, I guess without 4pc it might be more efficient to play the old style. Are you just casting PoM as soon as it comes off CD and then Renew > CoH?
The easiest way I've found to model Surge of Light is to determine what spell you're replacing. I see three options:
1. Renew. Here you're probably gaining about 500 hps (very hand-wavey) while only saving mana equivalent to about half what you'd regenerate with Mindbender. This is likely the most common raid option.
2. Binding Heal. Here you're really just setting up Prayer of Healing for massive throughput. However, the value of saving mana is questionable since you're spending mana so fast that none of the talents in this tier can hope to catch up. The trash before the door to Imperator's room is an example of this option - intense multi-target healing over a short period of time.
3. Flash Heal. Here you'd be casting a lot of Flash Heal no matter what talent you selected. Being able to save the full cost of Flash Heal when you're casting it regularly makes SoL a far better choice than Mindbender. Most 5-mans and a fight like Brackenspore would be an example of this option.
Assuming you don't have Divine Star, the prevalence of #1 seems to make Surge of Light a poor talent. However, a Renew-centric approach doesn't really even need mana regen while a PoH-centric approach needs more mana regen than any combination of talents can provide. So an argument could be made for Surge of Light in terms of throughput - that extra 500 hps (-ish) is a minor feature of Surge of Light, but your Mindbender doesn't provide enough mana to allow you to gain that extra hps.
Consider the log linked earlier in this thread. Mindbender restored 80k mana. With Surge of Light, he would have seen 16 procs - 6 Flash Heal, 10 Renew replacement for about 63k. By the end of the fight, this would mean a 5k shortfall - about 2 Renew. Those 2 Renew would have been (very, very roughly) counter-balanced by the 10 Renew upgrades to Flash Heal. So if you're willing to accept a fair bit of fuzziness in your analysis, Mindbender and Surge of Light would have been relatively similar even in a situation where Serendipity was left unused.
Last edited by VigilantRose; 2015-02-27 at 01:48 AM.