Really, raiding was really fun for me those days. Those days when i started to play World of Warcraft in 2005.
Thats how all nostalgia-threads start, but this is not one of them. I dont think that the first years of World of Warcraft were any better than it is today. I dont believe, that the game gone worse, it is just me that changed over the years and probably my idea of what is fun in a game.
I loved raiding in vanilla. I went to MC, BWL, AQ, Naxx in classic. And as i went into the burning crusade, my wish to play the raiding game slowly began to diminish. It changed from investing a lot of time into the raiding game to investing a lot of time into anything else but raiding. I played a lots of alts, started to do arena and pvp on a way more engaged pace, and slowly lost my interest in playing in the group i was used to for the first years. The only raids i played were Karazhan and Zul Aman. Anything beyond that did not appeal me at all anymore.
In WotLK, i abandonded raiding completely. Just to come back to it in Cataclysm, from start to end. I loved the engaging 5 mans at the start of the expac, i loved Firelands, but even if i loved that special raid, i felt that i never would feel the same wish to play in organized groups again as i did in classic.
At the end of cataclysm, i saw the chance to abandon raiding completely. And to move to a casual approach of endgame. As LFR was introduced.
During MoP LFR was my only raiding content, and i did not really miss anything about organized raiding.
Nowadays i dislike the raiding game consequently. Deliberately. For me, the raiding game destroyed most of the gaming community. For me, any kind of elitism, arrogance and greed are sourced in this game component. It is always the raiders that ask for exclusivity, be it either gear or even content, be it development effort or development focus. For me, raiding is the most toxic game component ever implemented, it destroyed guilds (based on missing "progress"), it turned the attitude from playing a game for fun into playing a game for a unhealthy kind of competition. It created addiction, which blizzard cynicially calls "Loyality".
Its organized version only adresses a vocal minority, whichs attitude is based on social darwinism. That, and only that, is what drives the raiding game.
For me, the worst part of it is that blizzard focused on this toxic part of the gameplay. Most of the endgame development effort is being put into raiding. Organized raiding is the kind of gameplay the devs favor. Raiding kills innovation, as the devs dont see any need for innovative small or large group content. Endgame is based on and ends in raiding. The best gear only comes from raiding. While we talk about a component that asks their players to dance a choreography, which is choregraphed by a self proclaimed raid leader, as central entity of any raid.
I myself play LFR only because of the reason that it shows the final plot. And that i may complete the legendary quest. I think any other component would be better than LFR as endgame for the masses. I dislike the fact LFR is being derived from the toxic organized raiding game, and would like to see the development of another game component. I think matchmaking is far superior to organization, as it does not force its players to commit to guilds or groups, and even if blizzard fears the loss of "loyality", i think they should support matchmaking as much as possible, to allow as much players access to even higher content difficulties.
Do you think that the raiding game in WoW is fine? Would you like another component to see the final plot? Do you think that organization should be the only approach?
Tell me your point of view.