a whole lot of whining here culminating in "warriors should be more like paladins!"
i for one do not want my class to be turned into paladin
Warriors don't need more absorbs and healing to be competitive. The biggest problem Warrior tanks face is that a lot of healers have become accustomed to healing classes like Paladin or Druid which have much greater margins for error.
When you take good warrior parses for BRF fights and compare them to Paladins the gross numbers on mitigation really don't come out that different. Warriors don't do much healing or absorb, but they also take way less damage. Paladins take more damage but they offset it with some absorbs and heals.
Paladins have an edge though because the simple fact is when something like a big Gruul inferno slice happens, Paladins generally have the ability to take their survival into their own hands and pop a heal to give healers time to adjust. This is much more evident with DKs, where a DK will be slam dunked by a boss, but immediately be able to Blood Strike their way back up to like 40% or whatever.
I think healers get very accustomed to this, and they forget that when Warrior HP goes down, it's basically staying there until they do something about it. Yes we have a 1 minute heal, but it's nowhere near what many classes get.
I don't think Warriors need any new mechanic or any one specific ability needs to get buffed. What I would like to see is just a very modest across the board buff to mitigation so that Warriors seem like an appealing tank option as opposed to "basically equal to Paladin but with all sorts of passive downsides". Our mobility and our on-demand blocking just doesn't come into play often enough for a sub-mythic guild to invest their progression in having one be the main tank